-
-
Notifications
You must be signed in to change notification settings - Fork 491
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Better "transportation" sprites for worldmaps #1764
Conversation
Thank you Alzter for the Tux sprites!
The first point of issue in this PR can probably be fixed with some code adjustments, as the game might not recognize some of the sprite actions you specified in boat.sprite as actions that the game needs to make happen. |
I think that also would be good, if small and big tux could have different sprite (ok, where is the sprite???) |
@Guih48 What do you mean “where is the sprite”? There are separate sprites for small and big Tux in both boat and granito mode |
Yes, but they aren't look different (and if we would make they different we need a new sprite) |
Uh… yes they are different… one is taller than the other |
Oh sorry, i don't noticed the difference :( |
@Rusty-Box Can this be rebased on latest master? |
Okay, I went back to this and currently it seems the only bug still present is that the sprite can't quite update when moving up and/or down. An example: |
Fix loading bug + better graphics [ci skip]
[ci skip]
[ci skip]
[ci skip]
Fix loading bug + better graphics [ci skip]
[ci skip]
[ci skip]
[ci skip]
With the help of @Alzter, this PR adds improved boat sprites as well as a new transportation methode aside the boat, granito.
There are still a few things that I need help fixing as I have no idea how to solve/what causes them: