Releases
1.4.0.0
Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
Vastly improved world loading (reduced instances of missing bases and gun)
Fixed multiple bugs related to vehicle docking
Fixed a few instances of seamoth explotions (still, try to avoid collisions)
Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
Fixed a bug causing story pings and radio messages to disappear when relogging
Fixed a bug causing the infection not to reveal
Fixed a bug causing rocket buildbots to desync between clients
Fixed a bug causing seamoths to stack when there are more than one moonpool
Fixed a bug causing some entities to not spawn their children properly
Fixed a bug causing entities to not spawn while using the JSON save format
Fixed most instances of players swimming inside bases when relogging
Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
Added password input field when connecting to password protected servers
Added sync for rocket preflights
Added sync for bio reactor inventory
Added sync for modules inside the scanner room
Added support for updating the max discord party size through configuration
Added the ability to run multiple servers with different ports
Added a brand new user-friendly config file for the server (config.properties)
Added a new server command to open the config file: "config"
Added a new server command to open the server directory: "directory"
Added a new server command to restart: "restart"
Server will now be paused with no player inside
Added support for IPV6 server addresses
Improved JSON save files
Upgraded to C# 8, .NET 4.7.2, and latest dependencies
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