Hi there! I'm Telo, a computer graphics student with a passion for experimenting with various graphical concepts. Currently pursuing my studies at Telecom Paris and IP Paris, specializing in computer graphicst.
- Computer graphics concepts: voxel raytracing, volume rendering, pathtracing
- 3D programming in OpenGL with C++, and shader programming in GLSL
- Programming in Java, C, C#, Web
- Simulation (rigidbody and softbody, particle-based physics)
- Game development
- Volumetric Cloud Renderer
- Main developer and maintainer of the Lettre Hebdomadaire website 2023-24
- My shadertoy profile
- Minecraft Clone with Procedural Textures and World Gen, using raytracing
- Games I made with a friend
- 3D Tree Generator
- Voxel Renderer and Pathtracer (not online yet)
- Pathtracing Renderer (not online yet)
- Currently following the IGD Master track at Institut Polytechnique de Paris (last year).
- Find me on LinkedIn
I love making things with my hands, including drawing, reading, painting, knitting, and working with cardboard.