This repository holds the various netcode projects and It's benchmark result such as:
- Bandwidth
- CPU Server Usage
- To share insights which netcode is the most performant by DEFAULT
- Check benchmark from their official claims
- To let the benchmark to be customized & used for everybody. Not for Speculation
- This benchmark doesn’t use the best settings for each Netcode
- This is made to remove the bias netcode EXCEPT the netcode enabled that “feature” by default
- Example
- Tweaking Fusion's compression accuracy
- Fishnet doesn’t use network LOD
- Example
- Fusion 1 & 2
- Netick 2
- Fishnet
- Mirror
- NGO (Netcode for GameObject)
- Mirage
- Mono
- Render Pipeline: BiRP
- Windows
- Unity 2021.3.21f1
- It is highly recommended to not use built-in net stats, they may be inaccurate due to transport & protocol overhead.
- Wireshark is one of the software to analyze network traffics, it can be used with filter of:
udp.srcport == {serverport}
- Memory Usage Benchmark
- Developers have to import the fusion package by their own
- Fusion has ToS to not put their code online (public repo)
- Create your own Realtime app settings
- Just build the Game!
- Yes, It is open for communities
- You can customized your benchmark and create an Issue on github, I’ll test on my own and verify that. If it clears, I’ll proceed to add that to custom user benchmark
- If so, we can compare our proofing, if current benchmark is wrong, I’ll retest and update it
- This is only VALID if you have the same configuration as the benchmark
- Communities are Offered to test their own, upgrade the sdk, create issues on github repo
- Then, It will be merged to the master repo
- This will endlessly happens, some netcode doesn’t have the feature equivalent
- The time I enable 'insert feature name', other netcode bias will also tell me to "enable this...", "do this..."
- Example Case
- Enable compression in Netcode X
- Another netcode bias tell to enable this too on Netcode Y
- Enabled that feature on Netcode Y
- Another bias netcode tell to enable another one on Netcode Z
- Endless…
- Because this repo contains multiple projects, It is recommended to create your commit message to be
<projectName> <context>: <commit message>
- Example:
fusion feat: add network transform to player prefab