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Experimenting with volumetric fog and lighting, my favorite post processing effect, in Godot 4.0.

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Steveplays28/godot-volumetrics-test

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Godot 4 volumetrics demo

Experimenting with Godot 4's new volumetrics system.

Images

Open field with the forest surrounding it Forest Another open field with the forest surrounding it

Old images (ordered from oldest to newest)

Light rays

Forest (no grass)

Download

github

Exported to Windows, Linux (x86_64), and MacOS.

Controls

  • Mouse: look around
  • WASD: movement
  • Shift: run
  • F11: toggle fullscreen

Mouse cursor gets hidden when the window is in focus.

Contributing

If you've encountered a problem or you want to suggest features, create an issue on the issue tracker.

Development

  • Download and install Godot 4.0-stable
  • git clone https://github.com/Steveplays28/godot-volumetrics-test.git
  • cd godot-volumetrics-test
  • Open in Godot

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Experimenting with volumetric fog and lighting, my favorite post processing effect, in Godot 4.0.

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