Godot Builds #4
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build.yml
on: workflow_dispatch
Generate Mono Glue
1h 0m
Matrix: Linux Editor w/ Mono
Matrix: Windows Editor w/ Mono
Publish NuGet packages
8m 11s
Annotations
8 warnings
Generate Mono Glue
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Linux Editor w/ Mono (Release build, template_release, godot.linuxbsd.template_release.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Linux Editor w/ Mono (Debug build, template_debug, godot.linuxbsd.template_debug.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Windows Editor w/ Mono (Debug build, template_debug, godot.windows.template_debug.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Windows Editor w/ Mono (Release build, template_release, godot.windows.template_release.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Linux Editor w/ Mono (Editor build, editor, godot.linuxbsd.editor.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Windows Editor w/ Mono (Editor build, editor, godot.windows.editor.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Publish NuGet packages
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Artifacts
Produced during runtime
Name | Size | |
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godot.linuxbsd.editor.x86_64.mono
Expired
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167 MB |
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godot.linuxbsd.template_debug.x86_64.mono
Expired
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116 MB |
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godot.linuxbsd.template_release.x86_64.mono
Expired
|
113 MB |
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godot.windows.editor.x86_64.mono
Expired
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153 MB |
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godot.windows.template_debug.x86_64.mono
Expired
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105 MB |
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godot.windows.template_release.x86_64.mono
Expired
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86 MB |
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mono-glue
Expired
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13.1 MB |
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