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Adjust spell queue option text
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Co-authored-by: Dimitris Lilis-Kokkoris <[email protected]>
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Stanzilla and DimitrisLK committed Jul 28, 2024
1 parent 935e38b commit 0d7060a
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Showing 4 changed files with 6 additions and 3 deletions.
1 change: 1 addition & 0 deletions .luacheckrc
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Expand Up @@ -116,6 +116,7 @@ globals = {
"MAX_PARTY_MEMBERS",
"SOUNDKIT",
"STANDARD_TEXT_FONT",
"SPELL_QUEUE_WINDOW",
-- ENUMS
"LOWER_LEFT_VERTEX",
"LOWER_RIGHT_VERTEX",
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3 changes: 2 additions & 1 deletion .luarc.json
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Expand Up @@ -538,7 +538,8 @@
"hooksecurefunc",
"GetTime",
"AdvancedInterfaceOptionsSaved",
"SettingsPanel"
"SettingsPanel",
"SPELL_QUEUE_WINDOW"
],
"diagnostics.disable": [
"lowercase-global",
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1 change: 1 addition & 0 deletions cspell.json
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Expand Up @@ -25,6 +25,7 @@
"Luacheck",
"MAXFPSBK",
"MSAA",
"Nagle",
"nebularg",
"NUMDIALOGS",
"PERC",
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4 changes: 2 additions & 2 deletions cvars.lua
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Expand Up @@ -273,8 +273,8 @@ addon.hiddenOptions = {
["hdPlayerModels"] = { prettyName = nil, description = OPTION_TOOLTIP_SHOW_HD_MODELS, type = "boolean" },
["autoLootKey"] = { prettyName = nil, description = OPTION_TOOLTIP_AUTO_LOOT_KEY, type = "boolean" }, -- TODO TYPE
["SpellQueueWindow"] = {
prettyName = LAG_TOLERANCE,
description = "Determines how far ahead of the 'end of a spell' start-recovery spell system can be, before allowing spell request to be sent to the server. Ie this controls the built-in lag for the ability queuing system. Ideally, you'll want to set this to your in-game latency.",
prettyName = SPELL_QUEUE_WINDOW,
description = "Determines how far ahead of the 'end of a spell' start-recovery spell system can be, before allowing spell request to be sent to the server. Ie this controls the built-in lag for the ability queuing system.",
type = "number",
},
["advancedCombatLogging"] = { prettyName = nil, description = OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING, type = "boolean" },
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