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remove hide ghost action #453

remove hide ghost action

remove hide ghost action #453

Triggered via pull request November 2, 2024 02:33
Status Success
Total duration 5m 8s
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build-map-renderer.yml

on: pull_request
Matrix: build
Build & Test Debug
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22 warnings
build (ubuntu-latest)
The following actions uses node12 which is deprecated and will be forced to run on node16: space-wizards/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (ubuntu-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], space-wizards/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (ubuntu-latest): RobustToolbox/Robust.Shared/Toolshed/TypeParsers/SessionTypeParser.cs#L46
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build (ubuntu-latest): RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L630
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L631
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L324
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L351
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L360
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L723
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L977
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L580
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L650
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L663
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build (ubuntu-latest): RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L771
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build (ubuntu-latest): RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1089
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'