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Unicopia Beta 21 for Minecraft 1.19.2

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@Sollace Sollace released this 19 Sep 10:16
· 282 commits to 1.19 since this release

Changelog Beta 21

  • Fixed batpony hanging ability
  • Fixed rendering upside down players
  • Fixed crash at startup (beta 20)

Changelog Beta 20

  • State maps are now loaded from resources
  • Treetypes, state maps, and traits are now sent to the client upon player joining
  • Made the "Wololo" sound quieter
  • Emote animations are now visible in first person

Unicorns

Spellcrafting

  • Added botched gems
  • Crafting invalid combinations in the spellbook will now result in a botched gem
  • Undiscovered traits are now rendered with an obfuscated icon
  • Made spellbooks' hitbox slightly larger
  • Added trait combining recipe
  • Placing a spell in as the target and adding items around will add their traits to the spell
  • Added a recipe for duplicating spells using the botched gems

Spellbook Revamp

  • The spellbook now contains different tabs leading to chapters describing the spells you can craft as well as some articles of lore that are canon to the mod
  • Some pages are available immediately, like the introduction, and you can unlock additional pages and lore by levelling up your character
  • The "discoveries" page has been replaced with a new Trait Dex
  • The trait dex shows all the traits you have discovered so far and the items that can be used to obtain those traits
  • Added a profile tab that shows a summary of your character's level, mana, experience, and equipped spells
  • All lore chapters and pages are server-controlled, so you can add or change the pages available by using a datapack

Magic and Spellcasting

  • Increased the maximum level cap for all races
  • Available Mana now scales with your character's level
  • Using mana or crafting spells grants the player a little experience. When their experience bar is full they will go up one level
  • Placed spells now save the level of their caster when created so it can be used when the player is offline
  • Unicorns can now have more than one placed spell active of any given type
  • You now have to use the spell clearing ability to recall placed spells

Spell recalling

  • Revamped the spell dismissal screen
  • Placed spells are now positioned in the screen to reflect their actual location relative to the player

Traits

  • Spell traits are now sent by the server upon joining
  • Renamed the discord trait to the chaos trait

HUD

  • Spells with a time limit now display a progress timer on their HUD element
  • The number of spells of the same type is now displayed on their HUD element (if more than 1)
  • Made the XP progress bar more visible
  • Equipping a spell will no longer discard the previous spell. It should now swap places with the spell on the gem

Magic & Spells

  • Changes to Protection Spells
  • You can now add the generosity trait to make the protection spell placeable that creates a static shield around an area (see spellbook)
  • Adjusted the radius scaling of the shield spell to account for higher levels
  • The placed shield spell is able to cover a larger area than the on-person variant
  • Spellbooks are no longer affected by the protection spell
  • You can now control which groups of entities to allow through the shield spell using traits (see spellbook)
  • Added Chilling Breath Spells
  • Variant of the frost spell that allows you to use boats on lava. More uses may come later
  • Changes to the Attractive Spells
  • You can now add the focus trait to make the attractive spell work only on the entity you're looking at
  • Changes to Fire Spells
  • Fire spells will now explode when hitting entities in addition to blocks
  • Added Arcane Protection Spells
  • Prevents others from using magic in their affected area (see spellbook)
  • Added Arcane Rift Spells
  • Creates a portal connecting two locations in the same world (see spellbook)
  • Any portal can connect to any other unlinked portal
  • Added Displacement Spells
  • Swaps the caster's location and velocity with that of the entity you're looking at (see spellbook)

Artefacts

  • Added Dragon's Breath Scroll
  • Rename the scroll to the name of the player (or nametagged entity) you want to send to
  • Hold the scroll in your main hand and the item you want to send in your offhand
  • When you right-click the scroll will be consumed the the item is teleported to the intended recipient
  • If the recipient is not online the item will remain in the ether until they are online (up to 24 hours)

Earth Ponies

  • Block destructions are now peristed between saves
  • Fixed incorrect detection of hybrid trees (oak trees are not azalia trees!)
  • Tree types are now made available on the client when joining a server (fixed cases of the tree bucking ability not working)

Pegasi

  • Added polearms
    • Polearms are a melee weapon similar to swords
    • They allow you to reach further than normal and can be used to attack targets whilst flying
    • The amount of extra reach granted depends on the polearm's material

Bat Ponies

  • Nerfed the blindness effect #58
  • The ear ringing sound is much quieter now and has a subtle fade in effect
  • Reduced the effect's duration to only a few seconds
  • Same as before, you can cancel both the ear ringing and blindness effect by going into the shade, or other shelter. After that when you go outside you will not be affected by the sun until you've been in the dark for more than a certain amount of time.

Recipes & Advancements

  • Moved advancements to the correct folder (you may need to earn existing ones again)
  • Certain items from unicopia now function as fuel for the furnace
  • You cna now smelt burned juice into even more burned juice

Bugs Squashed

  • Fixed exception when reloading resources
  • Fix some sizing issues with the trait tooltip renderer
  • Fixed item duplication bugs in the spellbook
  • Fixed multiple sounds playing when crafting items with the spellbook
  • Fixed unable to break the crystal heart after being placed
  • Fixed levels not increasing when experience is full
  • Fixed mana not fully regenerating
  • Fixed mana, experience, and levels not being preserved between saves or respawns
  • Fixed magic projectiles not using their caster's current level
  • Fixed casting a spell of the same type but different traits clearing the existing one
  • Fixed unable to clear the spell you're looking at under certain conditions
  • Fixed cancelling a spell by looking at it not always removing that spell from its owner
  • Fixed broken translation for death.attack.back_hole.attacker
  • Fixed z-fighting on the spellbook's model
  • Fixed item duplication glitch when equipping spells
  • Fixed shields appearing invisible when looking from the inside
  • Fixed rendering glitch that would cause clouds to change colour whenever a placed spell is within frame
  • Fixed raytracing glitch that was preventing certain abilities (like changelings) from functioning correctly
  • Fixed shift-clicking stacks in the spellbook sometimes sending them to the wrong location
  • Fixed mana cost of placed spells not being passed on to their owner
  • Fixed magic runes rendering in front of the player
  • Fixed multiple placed spell entities being spawned when far away
  • Fixed crash when rendering a recipe tree with only one input
  • Fixed extended reach distance not always functioning as it should

Things to do in future releases

  • Re-add Boop o' Roops?
  • Re-add cloud blocks
  • Hot air balloons
  • More spell types (aka didn't make it to this release):
  • Mind Swap spell
  • Mimic spell
  • Come To Life spell
  • Zap-Apple Trees