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Treetypes, state maps, and traits are now sent to the client upon player joining
Made the "Wololo" sound quieter
Emote animations are now visible in first person
Unicorns
Spellcrafting
Added botched gems
Crafting invalid combinations in the spellbook will now result in a botched gem
Undiscovered traits are now rendered with an obfuscated icon
Made spellbooks' hitbox slightly larger
Added trait combining recipe
Placing a spell in as the target and adding items around will add their traits to the spell
Added a recipe for duplicating spells using the botched gems
Spellbook Revamp
The spellbook now contains different tabs leading to chapters describing the spells you can craft as well as some articles of lore that are canon to the mod
Some pages are available immediately, like the introduction, and you can unlock additional pages and lore by levelling up your character
The "discoveries" page has been replaced with a new Trait Dex
The trait dex shows all the traits you have discovered so far and the items that can be used to obtain those traits
Added a profile tab that shows a summary of your character's level, mana, experience, and equipped spells
All lore chapters and pages are server-controlled, so you can add or change the pages available by using a datapack
Magic and Spellcasting
Increased the maximum level cap for all races
Available Mana now scales with your character's level
Using mana or crafting spells grants the player a little experience. When their experience bar is full they will go up one level
Placed spells now save the level of their caster when created so it can be used when the player is offline
Unicorns can now have more than one placed spell active of any given type
You now have to use the spell clearing ability to recall placed spells
Spell recalling
Revamped the spell dismissal screen
Placed spells are now positioned in the screen to reflect their actual location relative to the player
Traits
Spell traits are now sent by the server upon joining
Renamed the discord trait to the chaos trait
HUD
Spells with a time limit now display a progress timer on their HUD element
The number of spells of the same type is now displayed on their HUD element (if more than 1)
Made the XP progress bar more visible
Equipping a spell will no longer discard the previous spell. It should now swap places with the spell on the gem
Magic & Spells
Changes to Protection Spells
You can now add the generosity trait to make the protection spell placeable that creates a static shield around an area (see spellbook)
Adjusted the radius scaling of the shield spell to account for higher levels
The placed shield spell is able to cover a larger area than the on-person variant
Spellbooks are no longer affected by the protection spell
You can now control which groups of entities to allow through the shield spell using traits (see spellbook)
Added Chilling Breath Spells
Variant of the frost spell that allows you to use boats on lava. More uses may come later
Changes to the Attractive Spells
You can now add the focus trait to make the attractive spell work only on the entity you're looking at
Changes to Fire Spells
Fire spells will now explode when hitting entities in addition to blocks
Added Arcane Protection Spells
Prevents others from using magic in their affected area (see spellbook)
Added Arcane Rift Spells
Creates a portal connecting two locations in the same world (see spellbook)
Any portal can connect to any other unlinked portal
Added Displacement Spells
Swaps the caster's location and velocity with that of the entity you're looking at (see spellbook)
Artefacts
Added Dragon's Breath Scroll
Rename the scroll to the name of the player (or nametagged entity) you want to send to
Hold the scroll in your main hand and the item you want to send in your offhand
When you right-click the scroll will be consumed the the item is teleported to the intended recipient
If the recipient is not online the item will remain in the ether until they are online (up to 24 hours)
Earth Ponies
Block destructions are now peristed between saves
Fixed incorrect detection of hybrid trees (oak trees are not azalia trees!)
Tree types are now made available on the client when joining a server (fixed cases of the tree bucking ability not working)
Pegasi
Added polearms
Polearms are a melee weapon similar to swords
They allow you to reach further than normal and can be used to attack targets whilst flying
The amount of extra reach granted depends on the polearm's material
The ear ringing sound is much quieter now and has a subtle fade in effect
Reduced the effect's duration to only a few seconds
Same as before, you can cancel both the ear ringing and blindness effect by going into the shade, or other shelter. After that when you go outside you will not be affected by the sun until you've been in the dark for more than a certain amount of time.
Recipes & Advancements
Moved advancements to the correct folder (you may need to earn existing ones again)
Certain items from unicopia now function as fuel for the furnace
You cna now smelt burned juice into even more burned juice
Bugs Squashed
Fixed exception when reloading resources
Fix some sizing issues with the trait tooltip renderer
Fixed item duplication bugs in the spellbook
Fixed multiple sounds playing when crafting items with the spellbook
Fixed unable to break the crystal heart after being placed
Fixed levels not increasing when experience is full
Fixed mana not fully regenerating
Fixed mana, experience, and levels not being preserved between saves or respawns
Fixed magic projectiles not using their caster's current level
Fixed casting a spell of the same type but different traits clearing the existing one
Fixed unable to clear the spell you're looking at under certain conditions
Fixed cancelling a spell by looking at it not always removing that spell from its owner
Fixed broken translation for death.attack.back_hole.attacker
Fixed z-fighting on the spellbook's model
Fixed item duplication glitch when equipping spells
Fixed shields appearing invisible when looking from the inside
Fixed rendering glitch that would cause clouds to change colour whenever a placed spell is within frame
Fixed raytracing glitch that was preventing certain abilities (like changelings) from functioning correctly
Fixed shift-clicking stacks in the spellbook sometimes sending them to the wrong location
Fixed mana cost of placed spells not being passed on to their owner
Fixed magic runes rendering in front of the player
Fixed multiple placed spell entities being spawned when far away
Fixed crash when rendering a recipe tree with only one input
Fixed extended reach distance not always functioning as it should
Things to do in future releases
Re-add Boop o' Roops?
Re-add cloud blocks
Hot air balloons
More spell types (aka didn't make it to this release):