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Wild Magic Surge
Paulo Monteiro edited this page Jul 26, 2024
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- Chaos - Trigger a random Wild Surge effect (except this one) at the start of each of your turns for the next minute.
- Fireball - You cast a 3rd level Fireball centered on self.
- Healing - You regain 2d10 hit points.
- Burning - Each creature within 20 feet of you (including you) catches on fire.
- Teleport - You can teleport up to 60 feet to an unoccupied space of your choice that you can see as a free action before your turn ends.
- Frightened - You become frightened until the end of your next turn.
- Invisibility - You become invisible for the next minute. The invisibility ends if you attack or cast a spell.
- Random Poison - A random creature within 60 feet of you becomes poisoned for 1 hour.
- Spell Slot - You regain your lowest-level expended spell slot.
- Maximize Spell - Maximize the damage of the next damaging spell you cast within the next minute.
- Random Flight - A random creature within 60 feet of you can fly for a minute.
- Grease - You cast Grease centered on self.
- Mirror Image - You cast Mirror Image.
- Wild Healing - Each creature within 30 feet of you (other than you) takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
- Mass Invisibility - Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
- Action Surge - You can take one additional action immediately.
- Piercing Vulnerability - You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
- Resistances - You gain resistance to all damage for the next minute.
- Lightning Strike - Up to three creatures you choose within 30 feet of you take 4d10 lightning damage as a free action before your turn ends.
- Refill Sorcery - You regain all expended sorcery points.