Skip to content

Commit

Permalink
update translations
Browse files Browse the repository at this point in the history
  • Loading branch information
ThyWoof committed Jan 18, 2024
1 parent 8fdff1f commit a1546b1
Show file tree
Hide file tree
Showing 20 changed files with 21 additions and 22 deletions.
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/de/Others-de.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Automatische Stromversorgung
Rules/&ActivationTypeOnRageStartAutomaticTitle=Automatischer Rage-Start
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Automatische Kreatur auf null HP reduziert
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Automatischer Schleichangriff
Rules/&ConditionHeavilyObscuredExtendedDescription=Die Sicht der Kreatur ist stark getrübt; Nachteil bei Angriffswürfen; Angriffswürfe gegen die Kreatur haben einen Vorteil.
Rules/&ConditionBlindedExtendedDescription=Das Sehen ist geblendet. Angriffswürfe gegen die Kreatur haben einen Vorteil, und die Angriffswürfe der Kreatur haben einen Nachteil.
Rules/&CounterFormDismissCreatureFormat=Entlässt eine beschworene Zielkreatur
Rules/&SituationalContext1000Format=Hat Klingenmeister-Waffentypen in der Hand:
Rules/&SituationalContext1001Format=Hat Großschwert in Händen:
Expand Down
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/de/Settings-de.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ Auch für Fernangriffe aktivie
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ Auch für Reichweitenangriffe aktivieren <color=#F0DAA0>[deaktiviert präzise Mathematik]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ Anstelle des Vorteils gewähre +1 auf den Angriffswurf</i>
ModUi/&UseOfficialFoodRationsWeight=Verwenden Sie die offizielle <color=#D89555>Lebensmittelration</color> mit einem Gewicht von 2 Pfund
ModUi/&UseOfficialObscurementRules=Benutzen Sie die offiziellen Regeln für <color=#D89555>Beleuchtung, Verdunkelung und Sicht</color>\n<i><color=#F0DAA0>[Angreifer, der den Verteidiger wahrnimmt, der den Angreifer nicht wahrnimmt, erhält ADV; Kräfte und Zauber respektieren die Sicht;\n Angreifer, der es nicht wahrnimmt, Verteidiger, der den Angreifer wahrnehmen kann, erhält DIS; ordnungsgemäßes ADV/DIS in stark verdeckten Bereichen]</color></i>
ModUi/&UseOfficialObscurementRules=Benutzen Sie die offiziellen Regeln für <color=#D89555>Beleuchtung, Verdunkelung und Sicht</color>\n<i><color=#F0DAA0>[Angreifer, der den Verteidiger wahrnimmt, der den Angreifer nicht wahrnimmt, erhält ADV; Kräfte und Zauber respektieren das Sehen; ordnungsgemäße Blindimplementierung;\n Angreifer, der den Verteidiger nicht wahrnimmt, der den Angreifer wahrnehmen kann, erhält DIS; Stark verdeckte Bereiche führen dazu, dass Kreaturen geblendet werden]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Benutze die offiziellen <color=#D89555>Regeln für kleine Rassen</color>, wenn du schwere Waffen führst <i><color=#F0DAA0>[deine Angriffe haben Nachteile]</color></i>
ModUi/&Visuals=<color=#F0DAA0>Visuals:</color> <b><i><color=#C04040E0>[Neustart erforderlich]</color></i></b>
4 changes: 2 additions & 2 deletions SolastaUnfinishedBusiness/Translations/en/Others-en.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Auto Power
Rules/&ActivationTypeOnRageStartAutomaticTitle=Auto Rage Start
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Auto Creature Reduced to Zero HP
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Auto Sneak Attack
Rules/&ConditionHeavilyObscuredExtendedDescription=Creature's vision is heavily obscured; disadvantage on attack rolls; attack rolls against creature have advantage.
Rules/&ConditionBlindedExtendedDescription=Vision is blinded. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Rules/&CounterFormDismissCreatureFormat=Dismisses a target conjured creature
Rules/&SituationalContext1000Format=Has Blade Mastery weapon types in hands:
Rules/&SituationalContext1001Format=Has Greatsword in hands:
Expand Down Expand Up @@ -224,6 +224,7 @@ Tooltip/&CustomMapMarkerTeleport=Teleporter
Tooltip/&FeatGroupTitle=Feat Group
Tooltip/&InvocationUsageShortRestAvailableDescription=Once it has been used, this invocation will require a short or long rest to be activated again.
Tooltip/&InvocationUsageShortRestUsedDescription=This invocation requires a short or long rest to be activated again.
Tooltip/&LightingObscurementFormat=Lighting and Obscurement
Tooltip/&MonsterNaturalArmorTitle=Natural Armor
Tooltip/&PreReqDoesNotKnow=Doesn't know {0}
Tooltip/&PreReqIs=Is {0}
Expand Down Expand Up @@ -268,4 +269,3 @@ UI/&RecipeFilterAmmunition=Ammunition
UI/&RecipeFilterArmor=Armor
UI/&RecipeFilterUsableDevices=Usable Devices
UI/&RecipeFilterWeapons=Weapons
Tooltip/&LightingObscurementFormat=Lighting and Obscurement
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/en/Settings-en.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ Also enable for ranged attacks
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ Also enable for reach attacks <color=#F0DAA0>[disable precise math]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ Instead of advantage grant +1 to attack roll</i>
ModUi/&UseOfficialFoodRationsWeight=Use official <color=#D89555>food ration</color> weight of 2 pounds
ModUi/&UseOfficialObscurementRules=Use official <color=#D89555>lighting, obscurement, and vision</color> rules\n<i><color=#F0DAA0>[attacker that perceive defender who cannot perceive attacker gets ADV; powers and spells respect sight;\n attacker that doesn't perceive defender who can perceive attacker gets DIS; proper ADV/DIS under heavily obscured areas]</color></i>
ModUi/&UseOfficialObscurementRules=Use official <color=#D89555>lighting, obscurement, and vision</color> rules\n<i><color=#F0DAA0>[attacker that perceive defender who cannot perceive attacker gets ADV; powers and spells respect sight; proper blinded implementation;\n attacker that doesn't perceive defender who can perceive attacker gets DIS; heavily obscured areas cause creatures to be blinded]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Use official <color=#D89555>small races</color> rules when wielding heavy weapons <i><color=#F0DAA0>[your attacks have disadvantage]</color></i>
ModUi/&Visuals=<color=#F0DAA0>Visuals:</color> <b><i><color=#C04040E0>[Requires Restart]</color></i></b>
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/es/Others-es.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Apagado automático
Rules/&ActivationTypeOnRageStartAutomaticTitle=Inicio automático de furia
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Criatura automática reducida a cero HP
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Ataque furtivo automático
Rules/&ConditionHeavilyObscuredExtendedDescription=La visión de la criatura está muy oscurecida; desventaja en las tiradas de ataque; Las tiradas de ataque contra criaturas tienen ventaja.
Rules/&ConditionBlindedExtendedDescription=La visión está ciega. Las tiradas de ataque contra la criatura tienen ventaja y las tiradas de ataque de la criatura tienen desventaja.
Rules/&CounterFormDismissCreatureFormat=Desestima a una criatura conjurada objetivo.
Rules/&SituationalContext1000Format=Tiene tipos de armas Blade Mastery en las manos:
Rules/&SituationalContext1001Format=Tiene Greatsword en las manos:
Expand Down
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/es/Settings-es.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ También habilitado para ataqu
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ También habilitado para ataques de alcance <color=#F0DAA0>[desactiva las matemáticas precisas]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ En lugar de ventaja otorga +1 a la tirada de ataque</i>
ModUi/&UseOfficialFoodRationsWeight=Utilice <color=#D89555>ración de alimentos</color> con un peso oficial de 2 libras
ModUi/&UseOfficialObscurementRules=Utilice reglas oficiales de <color=#D89555>iluminación, oscurecimiento y visión</color>\n<i><color=#F0DAA0>[el atacante que percibe al defensor que no puede percibir al atacante obtiene ADV; poderes y hechizos respetan la vista;\n el atacante que no percibe al defensor que puede percibir al atacante obtiene DIS; ADV/DIS adecuado en áreas muy oscuras]</color></i>
ModUi/&UseOfficialObscurementRules=Utilice reglas oficiales de <color=#D89555>iluminación, oscurecimiento y visión</color>\n<i><color=#F0DAA0>[el atacante que percibe al defensor que no puede percibir al atacante obtiene ADV; los poderes y hechizos respetan la vista; implementación ciega adecuada;\n el atacante que no percibe al defensor que puede percibir al atacante obtiene DIS; las áreas muy oscuras causan que las criaturas queden cegadas]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Usa las <color=#D89555>reglas oficiales de razas pequeñas</color> cuando empuñas armas pesadas <i><color=#F0DAA0>[tus ataques tienen desventaja]</color></i>
ModUi/&Visuals=<color=#F0DAA0>Imágenes:</color> <b><i><color=#C04040E0>[Requiere reiniciar]</color></i></b>
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Pouvoir automatique
Rules/&ActivationTypeOnRageStartAutomaticTitle=Démarrage en rage automatique
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Créature à zéro HP automatique
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Attaque sournoise automatique
Rules/&ConditionHeavilyObscuredExtendedDescription=La vision de la créature est fortement obscurcie ; désavantage aux jets d’attaque ; les jets d'attaque contre la créature ont un avantage.
Rules/&ConditionBlindedExtendedDescription=La vision est aveuglée. Les jets d'attaque contre la créature ont un avantage, et les jets d'attaque de la créature ont un désavantage.
Rules/&CounterFormDismissCreatureFormat=Renvoi une créature invoquée ciblée
Rules/&SituationalContext1000Format=A en main des armes compatibles avec Maîtrise des Lames :
Rules/&SituationalContext1001Format=A en main une épée à deux mains :
Expand Down
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ Activer également les attaque
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ Activer également les attaques par portée <color=#F0DAA0>[désactive les calculs précis]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ Au lieu de l'avantage, accordez +1 au jet d'attaque</i>
ModUi/&UseOfficialFoodRationsWeight=Utilisez la <color=#D89555>ration alimentaire</color> officielle d'un poids de 2 livres
ModUi/&UseOfficialObscurementRules=Utilisez les règles officielles <color=#D89555>d'éclairage, d'obscurcissement et de vision</color>\n<i><color=#F0DAA0>[l'attaquant qui perçoit le défenseur qui ne peut pas percevoir l'attaquant obtient l'ADV ; les pouvoirs et les sorts respectent la vue ;\n l'attaquant qui ne perçoit pas le défenseur qui peut percevoir l'attaquant obtient le DIS ; ADV/DIS approprié dans les zones fortement obscurcies]</color></i>
ModUi/&UseOfficialObscurementRules=Utilisez les règles officielles <color=#D89555>d'éclairage, d'obscurcissement et de vision</color>\n<i><color=#F0DAA0>[l'attaquant qui perçoit le défenseur qui ne peut pas percevoir l'attaquant obtient l'ADV ; les pouvoirs et les sorts respectent la vue ; mise en œuvre appropriée en aveugle ;\n l'attaquant qui ne perçoit pas le défenseur qui peut percevoir l'attaquant obtient le DIS ; les zones fortement obscurcies rendent les créatures aveuglées]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Utilisez les <color=#D89555>règles officielles des petites races</color> lorsque vous maniez des armes lourdes <i><color=#F0DAA0>[vos attaques ont un désavantage]</color></i>
ModUi/&Visuals=<color=#F0DAA0>Visuels :</color> <b><i><color=#C04040E0>[Nécessite un redémarrage]</color></i></b>
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/it/Others-it.txt
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Alimentazione automatica
Rules/&ActivationTypeOnRageStartAutomaticTitle=Avvio automatico della rabbia
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Creatura automatica ridotta a zero HP
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Attacco furtivo automatico
Rules/&ConditionHeavilyObscuredExtendedDescription=La visione della creatura è pesantemente oscurata; svantaggio sui tiri per colpire; i tiri per colpire contro la creatura hanno vantaggio.
Rules/&ConditionBlindedExtendedDescription=La vista è accecata. I tiri per colpire contro la creatura hanno vantaggio, mentre i tiri per colpire della creatura hanno svantaggio.
Rules/&CounterFormDismissCreatureFormat=Congeda una creatura evocata bersaglio
Rules/&SituationalContext1000Format=Ha i tipi di armi Blade Mastery nelle mani:
Rules/&SituationalContext1001Format=Ha lo spadone in mano:
Expand Down
3 changes: 1 addition & 2 deletions SolastaUnfinishedBusiness/Translations/it/Settings-it.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,7 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ Abilita anche gli attacchi a d
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ Abilita anche gli attacchi con portata <color=#F0DAA0>[disabilita matematica precisa]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ Invece del vantaggio, concedi +1 al tiro per colpire</i>
ModUi/&UseOfficialFoodRationsWeight=Usa <color=#D89555>razione di cibo</color> ufficiale di 2 libbre
ModUi/&UseOfficialObscurementRules=Utilizza le regole ufficiali di <color=#D89555>illuminazione, oscuramento e visione</color>\n<i><color=#F0DAA0>[l'attaccante che percepisce il difensore che non può percepire l'attaccante ottiene ADV; poteri e incantesimi rispettano la vista;\n l'attaccante che non percepisce il difensore che può percepire l'attaccante ottiene DIS; ADV/DIS corretto in aree fortemente oscurate]</color></i>
ModUi/&UseOfficialObscurementRules=Utilizza le regole ufficiali di <color=#D89555>illuminazione, oscuramento e visione</color>\n<i><color=#F0DAA0>[l'attaccante che percepisce il difensore che non può percepire l'attaccante ottiene ADV; poteri e incantesimi rispettano la vista; corretta implementazione in cieco;\n l'attaccante che non percepisce il difensore che può percepire l'attaccante ottiene DIS; le aree fortemente oscurate causano l'accecamento delle creature]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Utilizza le <color=#D89555>regole ufficiali delle razze piccole</color> quando impugni armi pesanti <i><color=#F0DAA0>[i tuoi attacchi hanno svantaggio]</color></i>
ModUi/&Visuals=<color=#F0DAA0> Immagini:</color> <b><i><color=#C04040E0>[Richiede il riavvio]</color></i></b>
odUi/&EnableDungeonMakerModdedContent=Abilita Dungeon Maker Pro\n<i><color=#F0DAA0>[includi stanze piatte, dungeon di dimensioni 150x150 e 200x200 e senza fronzoli che mescolano risorse da tutti gli ambienti]</color></i>
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/ja/Others-ja.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=オートパワー
Rules/&ActivationTypeOnRageStartAutomaticTitle=オートレイジスタート
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=自動クリーチャーのHPがゼロに減少
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=オートスニークアタック
Rules/&ConditionHeavilyObscuredExtendedDescription=クリーチャーの視界はかなり遮られています。攻撃ロールに不利。クリーチャーに対する攻撃ロールには利点があります
Rules/&ConditionBlindedExtendedDescription=視界が遮られます。クリーチャーに対する攻撃ロールは有利であり、クリーチャーの攻撃ロールは不利です
Rules/&CounterFormDismissCreatureFormat=対象の召喚されたクリーチャーを退ける
Rules/&SituationalContext1000Format=ブレードマスタリーの武器タイプを手に持っています:
Rules/&SituationalContext1001Format=グレートソードを手に持っています。
Expand Down
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/ja/Settings-ja.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ 遠距離攻撃も有効にし
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ リーチ攻撃も有効にします<color=#F0DAA0>[正確な計算を無効にする]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ アドバンテージの代わりに攻撃ロールに +1 を与える</i>
ModUi/&UseOfficialFoodRationsWeight=公式の<color=#D89555>食料配給量</color>の重量は2ポンドを使用してください
ModUi/&UseOfficialObscurementRules=公式の<color=#D89555>ライティング、オブスキュレーション、ビジョン</color>ルールを使用します。\n<i><color=#F0DAA0>[攻撃者を認識できる攻撃者、攻撃者を認識できない防御者は ADV を取得します。パワーと呪文は視覚を尊重します。\n 知覚できない攻撃者は知覚できる防御者に DIS を与えます。非常に遮蔽された領域の下では適切な ADV/DIS]</color></i>
ModUi/&UseOfficialObscurementRules=公式の<color=#D89555>ライティング、オブスキュレーション、ビジョン</color>ルールを使用します。\n<i><color=#F0DAA0>[攻撃者を認識できる攻撃者、攻撃者を認識できない防御者は ADV を取得します。力と呪文は視覚を尊重します。適切なブラインド実装。\n 攻撃者を認識できない攻撃者は、攻撃者を認識できる防御者に DIS を与えます。非常に遮蔽された領域では、生き物が盲目になります]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=重火器を使用するときは、公式の<color=#D89555>小規模種族ルール</color>を使用してください<i><color=#F0DAA0>[攻撃には不利があります]</color></i>
ModUi/&Visuals=<color=#F0DAA0>ビジュアル:</color> <b><i><color=#C04040E0>[再起動が必要]</color></i></b>
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/ko/Others-ko.txt
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=자동 능력 트리거
Rules/&ActivationTypeOnRageStartAutomaticTitle=자동 격노 개시 트리거
Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=자동 HP 0 감소 트리거
Rules/&ActivationTypeOnSneakAttackHitAutoTitle=자동 암습 트리거
Rules/&ConditionHeavilyObscuredExtendedDescription=생물의 시야는 심하게 흐릿합니다. 공격 굴림에 대한 불리함; 생물에 대한 공격 굴림에는 이점이 있습니다.
Rules/&ConditionBlindedExtendedDescription=시력이 흐려졌습니다. 생물에 대한 공격 굴림에는 이점이 있고 생물의 공격 굴림에는 불리한 점이 있습니다.
Rules/&CounterFormDismissCreatureFormat=소환된 크리쳐 대상을 소환해제
Rules/&SituationalContext1000Format=칼날 단련 무기 유형을 손에 들고 있음:
Rules/&SituationalContext1001Format=그레이트 소드를 손에 들고 있음:
Expand Down
2 changes: 1 addition & 1 deletion SolastaUnfinishedBusiness/Translations/ko/Settings-ko.txt
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=<i>+ 원거리 공격도 활성화
ModUi/&UseOfficialFlankingRulesAlsoForReach=<i>+ 도달 공격도 활성화 <color=#F0DAA0>[정확한 수학 비활성화]</color></i>
ModUi/&UseOfficialFlankingRulesButAddAttackModifier=<i>+ 이점 대신 명중 굴림에 +1 부여</i>
ModUi/&UseOfficialFoodRationsWeight=<color=#D89555>식량</color> 무게를 공식 규칙에 따라 2파운드로 변경
ModUi/&UseOfficialObscurementRules=공식 <color=#D89555>조명, 가리기, 시야</color> 규칙을 사용하세요\n<i><color=#F0DAA0>[공격자를 인지할 수 없는 방어자를 인지하는 공격자는 ADV를 얻습니다. 힘과 주문은 시력을 존중합니다.\n 인식하지 못하는 공격자는 공격자를 인식할 수 있는 방어자가 DIS를 얻습니다. 심하게 가려진 영역에서는 적절한 ADV/DIS]</color></i>
ModUi/&UseOfficialObscurementRules=공식 <color=#D89555>조명, 가리기, 시야</color> 규칙을 사용하세요\n<i><color=#F0DAA0>[공격자를 인지할 수 없는 방어자를 인지하는 공격자는 ADV를 얻습니다. 힘과 주문은 시력을 존중합니다. 적절한 맹목적인 구현;\n 인식하지 못하는 공격자는 공격자를 인식할 수 있는 방어자가 DIS를 얻습니다. 심하게 가려진 지역은 생명체의 눈을 멀게 합니다.]</color></i>
ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=무거운 무기를 휘두를 때 공식 <color=#D89555>소규모 종족 규칙</color>을 사용하세요. <i><color=#F0DAA0>[공격에 불이익이 있습니다]</color></i>
ModUi/&Visuals=<color=#F0DAA0>비주얼:</color> <b><i><color=#C04040E0>[재시작 필요]</color></i></b>
Loading

0 comments on commit a1546b1

Please sign in to comment.