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v0.5.1

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@SolarLune SolarLune released this 07 Jan 06:27
· 213 commits to main since this release

Screenshot from 2022-01-06 22-32-09

Small bugfix release and a pretty huge optimization for point lights (around 300% faster than the previous iteration!). Sun lights are similarly optimized by simply shading whole triangles rather than individual vertices, though the difference wouldn't be as noticeable because sun lights are far simpler.

Active and total light counts are also added to the debug text printout.

Full Changelog: v0.5.0...v0.5.1