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Rays collide with IBoundingObjects. Cameras can also ray test. Material.String() and Animation.String() now print readably. IBoundingObject now implements iNode as well. collisionPlanes are now non-pointer referenced. Broadphase.TrianglesFromBounding() now returns a pre-populated set of all triangles if the grid size is less than or equal to 1. Camera Projection matrix is now cached when possible; camera alteration is now done using functions (SetPerspective(), SetFieldOfView(), etc). Altering Matrix4.Inverted() to use a faster system from stackoverflow. Adding NewCylinderMesh() function to make cylinder mesh. Adding Camera.ScreenToWorld().
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