Treasure Generator for Dungeons and Dragons 3.5
I haven't worked on this in years and probably won't unless interest is expressed by others.
-v 3.0 will have an additional source added to it.
-figure out how to have a multi-source item table while still keeping true to the tables presented in the source materials
-Fixed bug with Rod names not appearing correctly
-BUG1:Resolved? Due to the usage of different charts and different kinds of items, there is no way to truely make a multi-source treasure Generation at this time, however it now will choose the source every time items are generated (meaning 3 times for triple items) instead of all the same.
Streamlined, Consolidated, and updated code. All Magic Items now use charts to be generated.
Code now similar between Psionic and Magic Treasure, should allow for easier updating in the future.
*BUG2:RESOLVED! Fix for BUG1 planned for next version.
Added weapon damage type to charts so that weapons meet proper prerequisites for special abilities(ie. Slashing for Keen)
DMG Wonderous Items now use Charts similar to Psionic Items!
Added support for multiple source treasure generation
-can set percentage chance of using DMG or XPH as source for item generation
*BUG1: will select all items from only one source in multi-source.
*BUG2: Discovered that on rare occasions, program ends up in infinite loop generating DMG armor & possibly DMG weapons.
Added Support for Psionic items!
-All Items and charts found in the Expanded Psionics Handbook
-Most Resources kept in Chart files found in Charts sub directory
New File Menu Added
-Export moved to be File Menu Item
-Exit menu item
Added Menu Items
-Export: same as the button from 1.0.2
-Options
--Keep: Doesn't clear list before adding next generation
--Freeze: no change to that list on generation
-Clear: clears lists
Added Export Capabilities to export treasure list as text file
Added support for "Triple Standard" treasure
Update to remove duplicate "No Coins"
Initial Release
Includes Random Treasure from Dungeon Masters Guide