WIP anvil/udev: Dynamic support for pixman rendererer #1497
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With the changes here, the anvil udev backend will use pixman for rendering if
ANVIL_USE_PIXMAN
is set.To do:
Send
bound onMemoryRenderBuffer
, and noSend
forPixmanTexture
debug
feature (need to abstract texture)It's not entirely clear how best to abstract renderers dynamically:
Renderer
trait?Renderer
and related traits make it easier to abstract over, and dispatch at runtime to different renderers?