Tilequant is a utility to reduce the colors in an image (quantizing). The current version is based on Tilequant by Aikku93 (the same name is coincidental)).
It does so by limiting each tile (by default an area of 8x8 pixels) of the image to a subset of colors (a palette). The whole image has one big palette that consists of those smaller palettes.
This tool is a standalone part of SkyTemple, the ROM editor for Pokémon Mystery Dungeon Explorers of Sky. By default it produces images that can be used by SkyTemple. However the images are probably also useful for use with other games that have similar restrictions for backgrounds.
Make sure the input image is a RGB image without an alpha channel. The image library used has some problems with converting other image types to RGB in some cases.
The output is an image with a palettes as shown in the example.
(This example is based on an old legacy version).
This tool is not affiliated with Nintendo, Spike Chunsoft or any of the parties involved in creating Pokémon Mystery Dungeon Explorers of Sky. This is a fan-project.
Python 3 is required.
Via pip3:
pip3 install -U tilequant
Usage: tilequant [OPTIONS] INPUT_IMAGE OUTPUT_IMAGE Converts any image into a indexed image containing a number of smaller sub-palettes (--num-palettes), each with a fixed color length (--colors- per-palette). The conversion will assign each tile in the image one of these sub-palettes to use (single-palette-per-tile constraint). INPUT_IMAGE is the path of the image to convert and OUTPUT_IMAGE is where to save the converted image. All image types supported by PIL (the Python image library) can be used. :return: Options: -n, --num-palettes INTEGER [Default: 16] Number of palettes in the output. -c, --colors-per-palette INTEGER [Default: 16] Number of colors per palette. If transparency is enabled, the first color in each palette is reserved for it. -t, --transparent-color TEXT A single color value (hex style, eg. 12ab56) that should be treated as transparent, when doingthe conversion with transparency enabled. -v, --loglevel [DEBUG|INFO|WARNING|ERROR|FATAL|CRITICAL] [Default: INFO] Log level. --help Show this message and exit.
For the new version no examples exist yet. However to get a general idea, you can view the examples of the old version in "examples".
The actual amount of colors per palette is one lower than specified
and a "transparency color" is added at index 0 of all palettes. If transparent-color
is
specified, the image is scanned for pixels with this color first and in the end, those pixels
will be assigned their local "transparent color" index.
Originally (before integrating the new and much better newer version based on Tilequant by Aikku93) there was a pretty bad pure-Python based version of this tool. It is no longer available in current versions of this lib, to access it see versions prior to 1.x.
The only thing left over from the legacy implementation is Tilequant.simple_convert
(only accessible via API)
which allows trying to convert images without running any sort of quantization on them, failing if not possible.
- Aikku93
- Nerketur
- AntyMew
- psy_commando