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RELEASE B6

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@opZywl opZywl released this 24 Aug 00:34
· 149 commits to main since this release

Features:

  • Added fishing rods
  • Experimental packet cancel option to Backtrack
  • Added new pushdown animation
  • Backtrack desync & added reset to Backtrack
  • Added VerusFHop speed mode, improved VerusGlide fly mode
  • Back target styles
  • Added modes to TickBase module
  • Attributes blink color - armor element
  • Armor Alert Repair Reminder Threshold / Alert Durability Threshold
  • Macro Manager / Macro Command / Macro on Binds
  • InvMove fullMovements/noMoveClicks/noDetectable/rotate mode
  • Keybind Manager UI
  • Scaffold jumpstrafe option
  • Added blink antivoid & renamed bugup -> antivoid
  • Added invutils finditemarray, selfinteract optimization
  • Update speed HypixelHop
  • Added the line option to FakeLag
  • In singleplayer, you can only blink via receive mode
  • Fixed, improved & optimized staff detector
  • Added velocity pause on explosion
  • Added antibot capabilities mode
  • Added blinkautoblock blink ticks
  • InventoryMove mouse support
  • Color Theme client added / Interface coming soon
  • Added noslow foodonly & drinkonly & intave consume
  • Add MinRotationDiffFromEnemyToIgnore to SuperKnockback
  • World Color option ambience
  • Ambience dynamic/day/dusk/night mode
  • Make TickBase's visuals customizable
  • Add NotOnMove option to Tower
  • Vulcan tower
  • Hypixel bypasses (nofall, autoblock)
  • Improved & added more options to customspeed
  • TickBase min/max range, changes, only killaura
  • InventoryManager more customizable and new options

Fixes:

  • Proper RenderUtils color reset
  • Scoreboard rect color reset
  • LocalConfig delete command
  • Blink antivoid with scaffold
  • Blink antivoid
  • Log4j syntax
  • Tower rotating even if rotations are off
  • Chat alert - armor element
  • Armor element alignment attributes / cleanup code
  • KeybindManager bind names / cleanup code
  • Make all visual ChestStealer values subjective
  • VerusGlide fly flags
  • Use infix for safe division
  • Save division cast int to float
  • Safe division for randomClickDelay
  • MinEnemyRotDiffToIgnore option
  • Fix the JumpDirections option in Sprint
  • Subjective values not being subjective (InventoryManager)
  • Projectiles sidehit null
  • Disabler values / Killaura slowdown on direction change
  • TickBase line option & Backtrack isSelected
  • Black hotbar option not being aligned correctly
  • BlinkAutoBlock sequence
  • Add missing tower option to scaffold
  • Safe division for rotation slowdown calculations
  • Treat Godbridge mode as Godbridge rotation mode