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Fix parsing of entries with multi-line object references #11

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12 changes: 11 additions & 1 deletion ShaderStripperVariantCollection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,17 @@ public override void Initialize(){
Shader s = AssetDatabase.LoadAssetAtPath<Shader>(AssetDatabase.GUIDToAssetPath(guid));

// Move to variants contents (skip current line, "second:" and "variants:")
i += 3;
indent = GetYamlIndent(yaml[i]);
i += 1;

// check if the object reference spans multiple lines
if ((GetYamlIndent(yaml[i]) - indent) == 2) {
// the object reference spans multiple lines, skip forward an extra line
i += 3;
} else {
i += 2;
}

indent = GetYamlIndent(yaml[i]);
var sv = new ShaderVariantCollection.ShaderVariant();
for (; i<yaml.Count; ++i){
Expand Down