Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Hardsuits are base set to deal 30 damage when colliding with someone, which makes sense if you assume they are fucking heavy. But they currently weigh 5kg. After a quick google search, I found that the Apollo Program EVA Suits weighed 68kg. So to make this simple, I set the weight of the Vacsuit Parent to 68kg, and the Hardsuit Parent to 100kg. My assumption is that Hardsuits and Tacsuits are typically armored, either with radiation shieleding or ballistic plates, so they should be MUCH heavier.
This has a desired effect that Space Wind is significantly less likely to throw hardsuits at people.
I wrote this calculator to automate solving for density. https://www.desmos.com/calculator/xniuqcjmfe
Part of #460
Changelog
🆑