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Shitmed Update 2 - [Insert Snarky Remark] #1271
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…yzerUIWizden Updated Health Analyzer UI From Latest Wizden Update
* hide spriteview from health analyzer while inactive * add out of range indicator if analyzer becomes inactive * hide out of range icon if there is no patient data
* Add health analyzer unrevivability warning * Remove errornous comment
RSI Diff Bot; head commit ca07b12 merging into dcc1c38 Resources/Textures/Objects/Specific/Medical/Surgery/bonesetter.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/cautery.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/drill.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/scalpel.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/bone_gel.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/scissors.rsi
Resources/Textures/Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/adv-retractor.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/bone-gel.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/circular-saw.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/drapes.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/e-cautery.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/e-scalpel.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/hemostat.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/oldscalpel.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/omnimed.rsi
Resources/Textures/Objects/Specific/Medical/Surgery/retractor.rsi
Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi
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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Includes: - Disposals fixes and engine update (Simple-Station/Einstein-Engines#1270) - Shitmed update (Simple-Station/Einstein-Engines#1271) --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Mocho, deltanedas * add: Ported Ghetto Surgery from Deltanedas! * add: Ported fishops organs from Deltanedas! * add: Added different step durations to each surgery step. * add: Added a T2 research for advanced surgical tools * add: Added a T3 research for an omnitool for surgery. * add: Added Surgical and Advanced Surgical modules for Mediborgs * add: Mediborgs can now perform surgery! * add: Added lobotomies as an operation. Godspeed you psychopaths. * add: Added cybernetic arms, legs and eyes. * add: Added EMP weaknesses to all cybernetic parts (the day of reckoning will come for IPCs soon) * add: Losing your eyes now blinds you. * fix: Fixed harpy lungs not being usable in surgeries. * fix: Fixed biosynthetic and other printable parts not allowing you to attach body parts to them. * fix: Fixed fire being able to delimb you. * fix: Fixed entities being able to take over your body by just inserting a brain or another head on top of you. * fix: Fixed some shitcode that didnt let rejuvenate or godmode work properly. * fix: Fixed bionic arm, and cybernetic eyes traits not working properly due to shitty networking. * tweak: Increased tend wounds's speed by double, and bumped up the values on its calculations. DEATH TO TOPICALS, LEAVE THOSE TO TIDERS. * tweak: Beheading an entity now doesnt let it move, speak, and forces it to the ground immediately (literally 1984!!11!!) * tweak: Changed sprites on most surgical tools to now use /tg/ sprites. * tweak: Unbound shitmed targeting doll keybinds by default (did you know we have those).
Think thats a heisentest? Previous commit had passed all tests. |
Test fail real: Can't resolve "Content.Shared.Body.Components.BodyComponent" on entity (13796/n13796)! |
Did you not check the new tests, silly? |
No test fails |
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As the C# Person for Arcadis I can say with a confidence of 0.01% that this fixes more bugs than it introduces.
sick, merge it immediately!! |
i stand by this statement (we moved fast and broke stuff, now we need to fix what broke) |
no, i want more bugs. in fact, revert all fixes! |
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Even more fun. Well let's get these bugs fixed.
was the fails from 4 hours before that comment irrelevant now lol |
Nice. |
Description
Honey wake up, another shitmed PR with 5 features and a trillion bugs! I love bloat.
Known Bugs
Changelog
🆑 Mocho, Deltanedas