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CyberEyes Night Vision And Thermal Vision Modules (#1477)
# Description Thanks to @Spatison for the Night Vision PR. This PR adds traits for CyberEyes users that enables the use of either the Night Vision ability, or the Thermal Vision ability. The former lets you see in the dark (It can be toggled on and off at will). The latter lets you see living creatures through walls (for brief pulses). The latter is on the quite expensive side of things (12 trait points in total if you include the requirement that you first have CyberEyes). # TODO <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/465edf95-c0e6-4695-b1f1-e9916ccf10f0) Sorry the pulse for thermographic was too short for me to be able to screenshot it. But it does work! </p> </details> # Changelog :cl: - add: Added 2 new traits related to CyberEyes. Light Amplification Module, and Thermographic Scanner Module.
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examine-cybereyes-message = {CAPITALIZE(POSS-ADJ($entity))} eyes shine with a faint inner light. | ||
examine-dermal-armor-message = {CAPITALIZE(POSS-ADJ($entity))} skin seems to be made of a sturdy, yet flexible plastic. | ||
examine-bionic-arm-message = {CAPITALIZE(POSS-ADJ($entity))} limbs emit an ever present faint chirp of servomotors. | ||
examine-thermal-vision-message = {CAPITALIZE(POSS-ADJ($entity))} eyes periodically pulse with a menacing red glare. | ||
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