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New Traits: Steadfast And Feeble (#1431)
# Description Adds two new traits, Steadfast and Feeble that modify how affected a character is by injury slows. Steadfast (-4 points) - 25% slow at 60 damage -> 17% slow at 70 damage - 45% slow at 80 damage -> 30% slow at 90 damage Feeble (4 points) - 25% slow at 60 damage -> 30% slow at 45 damage - 45% slow at 80 damage -> 54% slow at 65 damage Also *half-reverts* the reduction of injury slows from a Delta-V PR by ODJ (DeltaV-Station/Delta-v#741) from 30%/50% to 20%/40%, now 25%/45% to incentivize taking Steadfast. The injury slow resists for jackboot and combat boots has been nerfed from 50% to 20% to account for Steadfast. IPCs' injury slow at 60 damage has been decreased from 30% to 25% to be more consistent with other species. ## Technical details No trait with jackboots: - 25% slow -> 20% slow - 45% slow -> 36% slow Steadfast with jackboots: - 17% slow -> 13.6% slow - 30% slow -> 24.5% slow Feeble with jackboots: - 30% slow -> 24% slow - 54% slow -> 43.2% slow Although Feeble with jackboots has lower slow values than the base slows, the slow damage thresholds (-15) are still lower, making the slows occur with less damage. ## Media **Steadfast** ![image](https://github.com/user-attachments/assets/8b804040-7f0f-4a49-b0cf-1a83efd4c790) **Feeble** ![image](https://github.com/user-attachments/assets/a1759f49-f68c-4cc4-991b-b6864e67e016) **Jackboots** ![image](https://github.com/user-attachments/assets/67132fd0-5a97-43f1-a714-a9deae26f825) # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - add: Added two new traits: Steadfast and Feeble that decrease or increase the effect of slows from injuries. - tweak: Injury slows for most species has been slightly increased, but this can be mitigated with the Steadfast trait. - tweak: The jackboots' injury slow resistance has been decreased from 50% to 20%. - tweak: Combat boots now add resistance to injury slows like jackboots. --------- Signed-off-by: Skubman <[email protected]> Co-authored-by: VMSolidus <[email protected]>
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Original file line number | Diff line number | Diff line change |
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melee-stamina = Not enough stamina | ||
slow-on-damage-modifier-examine = Slowness from injuries is reduced by [color=yellow]{$mod}%[/color] | ||
slow-on-damage-modifier-examine = Slowness from injuries is reduced by [color=yellow]{$mod}%[/color]. | ||
throw-no-stamina = You don't have enough stamina to throw the {$item}! |
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