2: Project Setup On Mac
3: State Machine
4: Asset Manager
5: Input Manager
6: Game Loop
7: Splash State/Screen
8: Main Menu State/Screen
9: Game State/Screen
10: Pause State/Screen
11: Game Over State/Screen
12: Grid Part 1 - Initialisation
13: Grid Part 2 - Placing A Piece
14: Grid Part 3 - Check For Win Condition
15: AI
16: Show Game Over Screen
17: What To Do Next?
State Machine Based On: https://github.com/kiswa/SFML_Starter