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Remove references to google stadia platform (MonoGame#8452)
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Dehayat authored Aug 22, 2024
1 parent efeb84e commit 1790ad6
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Showing 8 changed files with 1 addition and 18 deletions.
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Expand Up @@ -231,6 +231,5 @@
<Import Project="..\PlayStation4\MonoGame.Framework.Content.Pipeline.targets" Condition="exists('..\PlayStation4\MonoGame.Framework.Content.Pipeline.targets')" />
<Import Project="..\PlayStation5\MonoGame.Framework.Content.Pipeline.targets" Condition="exists('..\PlayStation5\MonoGame.Framework.Content.Pipeline.targets')" />
<Import Project="..\PSVita\MonoGame.Framework.Content.Pipeline.targets" Condition="exists('..\PSVita\MonoGame.Framework.Content.Pipeline.targets')" />
<Import Project="..\Stadia\MonoGame.Framework.Content.Pipeline.targets" Condition="exists('..\Stadia\MonoGame.Framework.Content.Pipeline.targets')" />

</Project>
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Expand Up @@ -53,7 +53,6 @@ public sealed class ContentWriter : BinaryWriter
'5', // PlayStation5
'O', // XboxOne
'S', // Nintendo Switch
'G', // Google Stadia
'b', // WebAssembly and Bridge.NET
};

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5 changes: 0 additions & 5 deletions MonoGame.Framework.Content.Pipeline/TargetPlatform.cs
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Expand Up @@ -82,11 +82,6 @@ public enum TargetPlatform
/// </summary>
Switch,

/// <summary>
/// Google Stadia
/// </summary>
Stadia,

/// <summary>
/// WebAssembly and Bridge.NET
/// </summary>
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1 change: 0 additions & 1 deletion MonoGame.Framework/Content/ContentManager.cs
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Expand Up @@ -48,7 +48,6 @@ public partial class ContentManager : IDisposable
'5', // PlayStation5
'O', // XboxOne
'S', // Nintendo Switch
'G', // Google Stadia
'b', // WebAssembly and Bridge.NET

// NOTE: There are additional identifiers for consoles that
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7 changes: 1 addition & 6 deletions MonoGame.Framework/Utilities/MonoGamePlatform.cs
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Expand Up @@ -57,11 +57,6 @@ public enum MonoGamePlatform
/// <summary>
/// MonoGame Nintendo Switch platform.
/// </summary>
NintendoSwitch,

/// <summary>
/// MonoGame Google Stadia platform.
/// </summary>
Stadia
NintendoSwitch
}
}
2 changes: 0 additions & 2 deletions MonoGame.Framework/Utilities/PlatformInfo.cs
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Expand Up @@ -36,8 +36,6 @@ public static MonoGamePlatform MonoGamePlatform
return MonoGamePlatform.PlayStation4;
#elif PLAYSTATION5
return MonoGamePlatform.PlayStation5;
#elif STADIA
return MonoGamePlatform.Stadia;
#else
return PlatformGetMonoGamePlatform();
#endif
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1 change: 0 additions & 1 deletion README.md
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Expand Up @@ -37,7 +37,6 @@ We support a growing list of platforms across the desktop, mobile, and console s
* PlayStation 5
* Xbox One (XDK only) (GDK coming soon)
* Nintendo Switch
* Google Stadia

## Support and Contributions

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Expand Up @@ -82,6 +82,5 @@
<Import Project="..\..\XBoxOne\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\XBoxOne\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation4\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation4\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation5\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation5\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\Stadia\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\Stadia\MonoGame.Effect.Compiler.targets')" />

</Project>

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