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Merge pull request #357 from dyanikoglu/dev
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Release v4.23
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dyanikoglu authored Feb 27, 2022
2 parents dd3b51d + 5e553e2 commit ca073d0
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11 changes: 7 additions & 4 deletions ALSV4_CPP.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "4.22.0",
"VersionName": "4.23.0",
"FriendlyName": "Advanced Locomotion System Community",
"Description": "Performance optimized community version of LongmireLocomotion's Advanced Locomotion System V4",
"Category": "Animation",
"CreatedBy": "Doga Can Yanikoglu",
"CreatedByURL": "https://github.com/dyanikoglu",
"DocsURL": "https://github.com/dyanikoglu/ALS-Community",
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1",
"SupportURL": "https://github.com/dyanikoglu/ALS-Community/issues",
"EngineVersion": "4.27.0",
"EngineVersion": "5.0",
"EnabledByDefault": true,
"CanContainContent": true,
"IsBetaVersion": false,
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]
}
],
"Plugins": [
"Plugins": [
{
"Name": "Niagara",
"Enabled": true
},
{
"Name": "EnhancedInput",
"Enabled": true
}
]
}
37 changes: 0 additions & 37 deletions Config/DefaultInput.ini

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2 changes: 1 addition & 1 deletion README.md
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# Advanced Locomotion System Community
![image](https://github.com/dyanikoglu/ALS-Community/raw/main/Resources/Readme_Content_2.gif)

Replicated and optimized community version of [Advanced Locomotion System V4](https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1) for **Unreal Engine 4.27** with additional bug fixes.
Replicated and optimized community version of [Advanced Locomotion System V4](https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1) for **Unreal Engine 5.0** with additional bug fixes.

<p align="center">
<a href="https://discord.gg/wYYMHFu"><img src="https://i.imgur.com/LP9bZQj.png"></a>
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3 changes: 2 additions & 1 deletion Source/ALSV4_CPP/ALSV4_CPP.Build.cs
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Expand Up @@ -14,7 +14,8 @@ public ALSV4_CPP(ReadOnlyTargetRules Target) : base(Target)
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new[]
{"Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem", "AIModule", "GameplayTasks","PhysicsCore", "Niagara"});
{"Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem", "AIModule", "GameplayTasks","PhysicsCore", "Niagara", "EnhancedInput"
});

PrivateDependencyModuleNames.AddRange(new[] {"Slate", "SlateCore"});
}
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