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iNOB Engine

Tests
A c++17 based engine, using an entity-component-system structure. Capable of displaying 2d sprites in a 3d environment with either orthographic, or perspective projections.

Features

  • Entities can have components, and can be manipulated by systems
  • Scripting system using Lua with the help of Sol2
  • Collision using Box2d
  • Animation system for sprites
  • Event-Subscriber model for having different gameobjects react to events
  • Writing UIs with HTML by embedding Cef

Demonstration

An asteroid avoidance game, written entirely using the Lua scripting system AsteroidAvoidanceGame

Build

You will need the conan (Note: 2x not supported yet use 1.60.0) package manager and the remote repository for inobstudios

  • Note: If on linux using GCC you should run this to use the new GCC abi conan profile update settings.compiler.libcxx=libstdc++11 default this requires the profile default to already exist, if not use conan profile new default --detect
conan config set general.revisions_enabled=1
conan remote add inobstudios https://conan.inobstudios.com
mkdir build
cd build
conan install .. --build=missing
cmake ..

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My take on an ECS based game engine

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