A c++17 based engine, using an entity-component-system structure. Capable of displaying 2d sprites in a 3d environment with either orthographic, or perspective projections.
- Entities can have components, and can be manipulated by systems
- Scripting system using Lua with the help of Sol2
- Collision using Box2d
- Animation system for sprites
- Event-Subscriber model for having different gameobjects react to events
- Writing UIs with HTML by embedding Cef
An asteroid avoidance game, written entirely using the Lua scripting system
You will need the conan (Note: 2x not supported yet use 1.60.0) package manager and the remote repository for inobstudios
- Note: If on linux using GCC you should run this to use the new GCC abi
conan profile update settings.compiler.libcxx=libstdc++11 default
this requires the profiledefault
to already exist, if not useconan profile new default --detect
conan config set general.revisions_enabled=1
conan remote add inobstudios https://conan.inobstudios.com
mkdir build
cd build
conan install .. --build=missing
cmake ..