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SCFIX-Liberty

SCFIX-Liberty aims to provide bugfixes to the original scripts. Based off of UndefinifiedLiberty.

All changes to the scripts were marked with SCFIX comment.

Currently in beta status.

Download SCM

Get latest release here: https://github.com/Sergeanur/SCFIX-Liberty/releases

Installation

Replace main.scm inside data directory, but read save files compatibility note below first.

List of changes

  • Removed inability to start a mission if you jump onto a marker
  • Fixed an extra reward not being given to the player in a mission "Smack Down"
  • Fixed bums inside Portland tunnel spawning endlessly by standing on a tall vehicle
  • Fixed destination blip position in a mission "I Scream, You Scream"
  • Fixed Claude being seen as a boat driver during the cutscene in a mission "Last Requests"
  • Fixed Securicar scratching the wall when driving into the garage in a mission "Escort Service"
  • Fixed starting marker for the mission "The Fuzz Ball" changing its position after beating "Chaperone" mission
  • Restored cut subtitles in "Bomb Da Base: Act I" cutscene
  • Disabled Unique Stunt Jumps camera activating when driving Dodo
  • Mafia shotguns are now being replaced with Uzis when activating Paramedic, Vigilante, Firefighter or Taxi Driver side activities (similarly to missions "Big'n'Veiny" and "Espresso-2-Go!")
  • Fixed starting position for "Multistorey Mayhem" - now it triggers as soon as you enter the parked Stallion
  • Fixed blip for Diablo missions staying after beating "Last Requests"
  • Fixed taxi driver being able to become your passenger in a Taxi Driver side activity
  • Fixed multiple markers showing at the hospital in Paramedic
  • Restricted peds from spawning at covered areas of Staunton in Paramedic
  • Changed patients behavior to only run towards stopped ambulance instead of while it's still moving in Paramedic
  • Finishing 12 levels of Paramedic now prints "Ambulance missions complete!" instead of "Paramedic mission ended." as originally designed
  • Removed 3.5 second wait before playing "Luigi's Girls" cutscene
  • Bridge model swap by the intro cutscene made seamless
  • LCPD wall model swap in "Kanbu Bust-out" made seamless
  • Panlantic fence model swap in "Grand Theft Aero" made seamless
  • Fixed Quadruple Insane Stunt
  • Reimplement "Bling-Bling Scramble" random selection of a checkpoint pattern to fix the third pattern being unreachable
  • Reimplement "Plaster Blaster" random selection of an ambulance path to fix the third path being unreachable
  • Implemented fixes for potential SSU in the intro cutscene script
  • Removed duplicate models loads during the jailbreak cutscene
  • Fixed some models not being marked as no longer needed after being loaded by the jailbreak cutscene
  • Fixed On Mission flag (flag_player_on_mission) sets to prevent any abuse of this flag
  • Removed On Mission flag checks in some mission that were meant to bypass compiler errors

Save files compatibility

At this point it's incompatible with old save files made with original scm. In future it's possible to come up with a save file converter once a stable release will be decided upon.

How to compile

You need to get miss2.exe from 3master and then patch the 3master plague out of it. To patch miss2.exe, put it in patch directory and launch xdelta3.bat. Now you can use miss2.exe that would produce correct compiled binaries.

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