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Refactor into Unity Package #116

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forcepusher
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Came across this repo, might be worth looking at.
Adheres to official Unity standards.

hannesdelbeke and others added 20 commits January 20, 2021 23:33
add support for loading repo as a package
add instructions to install through UPM
Use EditorState object map so we create a shared state per PathCreator instance so both OnSceneGUI and OnInspectorGUI operate on the same state
All previous state variable fields are now properties accessing the EditorState's instance's fields so we do not have to change all usages of the previous fields
Ensure we have an instance of EditorState on OnEnable
When in Unity's local pivot mode (toggled by pressing X) the anchors' handles are aligend to the path's curvature.
Also, the controls' handles are pointing away from their respective anchors so it is much easier to define the tangents' lenghts.
Frames bounds of whole path if there is no selected handle, otherwise frames the selected handle
@forcepusher forcepusher changed the title Refactor into Unity Package. Refactor into Unity Package Feb 18, 2022
@hannesdelbeke
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for future ref in case the repo owner ever comes back: this is a dupe PR of #90

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3 participants