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- better terrain altitude, especially along coasts - high resolution terrain texture (50cm per pixel) at airports - alpha chanel removed in terrain texture files when it is not necessary - more than 40 new water bodies locations registered in corsica.scn - new objects: 15 buildings, 3 vessels, 5 static planes, ... - better water01.tex sea texture - 2 new Corsica missions - 2 old Corsica missions slightly modified because of airport new high resolution texture
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Original file line number | Diff line number | Diff line change |
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# | ||
# Mission Header | ||
# | ||
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# Mission file version. Program version must be >= 2.5.0 because of "wind" use. | ||
version 2 5 0 | ||
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# Name of mission | ||
name Corsica 5: Injured on high sea | ||
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# Description of mission (newlines and escapes accepted) | ||
description An old man has fallen when going to restaurant on a luxury <underline>cruise ship<default> \ | ||
and onboard doctor can't operate him because he's sick himself !\n\ | ||
You have to <bold>take off<default> at <underline>Ajaccio civil defence helipad<default>, then your <bold>\ | ||
guiding system<default> will help you to reach the <underline>cruise ship<default>. Once arrived, <bold>land<default> \ | ||
on <underline>onboard helipad<default>, take old man aboard, then <bold>fly back<default> to <underline>Ajaccio \ | ||
hospital helipad<default>.\n Warning: there's a little bit of wind today, and landing pad is small. Don't forget to apply wheels brakes! | ||
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# Weather (valid values defined in data/weather.ini). Must be specified before mission_scene_file. | ||
weather Overcast | ||
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# Scenery file | ||
mission_scene_file scenery/corsica.scn | ||
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# Blowing to east wind, 5 knots, with gusts. Must be specified after mission_scene_file. | ||
wind 90 5 gusts | ||
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time_of_day 08:00 | ||
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# # # # # | ||
# Mission Objectives | ||
# | ||
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# Mission first objective | ||
mission_objective_new pick_up | ||
mission_objective_time_left 0.0 | ||
# 1 person to rescue | ||
mission_objective_humans_tally 1 1 | ||
mission_objective_message_success - Okay, let's go. | ||
mission_objective_message_fail You failed to board injured person. | ||
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# Mission second objective | ||
mission_objective_new arrive | ||
mission_objective_time_left 0.0 | ||
mission_objective_arrive_at hospital_ajaccio | ||
mission_objective_message_success Done! Injured person will be treated by a surgeon. | ||
mission_objective_message_fail You failed to bring back injured person to Ajaccio hospital helipad. | ||
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# # # # # | ||
# Mission Post Data (these need to come after the objectives) | ||
# | ||
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# Cruise ship | ||
create_object 3 | ||
object_name CruiseShip | ||
model_file vessels/silvershadow.3d | ||
translation -105300.0 -12264.0 0.0 | ||
# Bow contact bounds must be rotated by 45 degrees. | ||
# O = silvershadow and silvershadow_bow origins. | ||
# silvershadow_bow silvershadow contact bounds | ||
# contact bounds | ||
# * +-----------------------------------------------------+ | ||
# * * | | | ||
# * *| | | ||
# * O |* | | ||
# * *| | | ||
# * * | | | ||
# * +-----------------------------------------------------+ | ||
# | ||
create_object 3 | ||
model_file vessels/silvershadow_bow.3d | ||
translation -105300.0 -12264.0 0.0 | ||
rotate 0 0 45 | ||
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# Cruise ship helipad | ||
create_helipad building 10.5 10.5 0.0 _ y n n y n CruiseShip 2.1 0.0 37.54 270 0 0 | ||
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# Human to rescue | ||
#create_human man_1 need_rescue lying on_stretcher assisted 1 assistant_1 <= comming soon ;-) | ||
create_human victim_streatcher_assisted need_rescue lying on_streatcher | ||
translation -105305.0 -12256.5 37.54 | ||
rotate 0 0 0 | ||
human_reference player run_towards | ||
set_human_mesg_enter - Hi! What a hard day, today! To Ajaccio hospital, please. | ||
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# Begin at object (name of object from scene file) | ||
mission_begin_at dragon_ajaccio | ||
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# Create player object | ||
player_model_file aircrafts/hh65.3d | ||
rotate -5.8 0 0 | ||
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# Waypoint of first objective (boat coordinates) | ||
# ref_code x y z radius urgency name | ||
mission_add_intercept 0 -105300.0 -12264.0 37.54 1.0 1.0 Silver Shadow | ||
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# Waypoint of second objective (Ajaccio hospital, see mission_objective_arrive_at) | ||
# ref_code radius urgency | ||
mission_add_intercept 3 40.0 1.0 |
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Original file line number | Diff line number | Diff line change |
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# | ||
# Mission Header | ||
# | ||
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# Mission file version. Program version must be >= 2.5.0 because of "wind" use. | ||
version 2 5 0 | ||
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# Name of mission | ||
name Corsica 6: Distress at Propriano bay | ||
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# Description of mission (newlines and escapes accepted) | ||
description A tourist plane pilot has seen an <underline>inflatable boat<default> which seems to be in distress near Propriano bay.\n \ | ||
You have to <bold>take off<default> at <underline>Propriano helipad<default>, then follow your <bold>guiding system<default> \ | ||
to reach the boat last known position. Once this position reached, look for the boat and hoist occupant(s), then <bold>fly back<default> \ | ||
to <underline>Propriano helipad<default>.\n | ||
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# Weather (valid values defined in data/weather.ini). Must be specified before mission_scene_file. | ||
weather Stormy Sparse | ||
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# Scenery file | ||
mission_scene_file scenery/corsica.scn | ||
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# Blowing to east wind, 5 knots, with gusts. Must be specified after mission_scene_file. | ||
wind 90 5 gusts | ||
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time_of_day 08:00 | ||
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# # # # # | ||
# Mission Objectives | ||
# | ||
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# Mission first objective | ||
mission_objective_new pick_up | ||
mission_objective_time_left 0.0 | ||
# 1 person to rescue | ||
mission_objective_humans_tally 1 1 | ||
mission_objective_message_success - Hey, feel lucky, I found you! You don't have any safety flares ?!? | ||
mission_objective_message_fail You failed to board lost person. | ||
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# Mission second objective | ||
mission_objective_new arrive | ||
mission_objective_time_left 0.0 | ||
mission_objective_arrive_at helipad_propriano | ||
mission_objective_message_success Well done! Lost person is now safe. | ||
mission_objective_message_fail You failed to bring back lost person to Propriano helipad. | ||
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# # # # # | ||
# Mission Post Data (these need to come after the objectives) | ||
# | ||
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# Inflatable boat | ||
create_object 3 | ||
model_file vessels/inflatable_boat_motorized_gray.3d | ||
translation -27500.0 -62140.0 0.0 | ||
rotate 45 0 0 | ||
# Inflatable boat underwater motor part | ||
#create_object 3 | ||
#model_file vessels/inflatable_boat_motor_underwater_part.3d | ||
#translation -27500.0 -62140.0 0.0 | ||
#rotate 45 0 0 | ||
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# Smoking engine | ||
# <x> <y> <z> <r_st> <r_max> <r_rate> <hide@max> <respawn_int> <units> <color_code> | ||
create_smoke -2.0 1.5 0.55 0.1 1.2 -1 10 333 20 2 | ||
translation -27499.4 -62143.25 1.0 | ||
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# Human to rescue | ||
create_human default need_rescue alert aware | ||
translation -27499.9 -62139.9 0.0 | ||
rotate 45 0 0 | ||
set_human_mesg_enter - Fu***ng outboard motor ! | ||
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# Begin at object (name of object from scene file) | ||
mission_begin_at helipad_propriano | ||
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# Create player object | ||
player_model_file aircrafts/ec145.3d | ||
rotate -5.8 0 0 | ||
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# First waypoint (last known boat coordinates) | ||
# ref_code x y z | ||
mission_add_intercept 0 -24593.0 -59568.0 0.0 | ||
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# Waypoint of second objective (Propriano helipad, see mission_objective_arrive_at) | ||
# ref_code radius urgency | ||
mission_add_intercept 3 40.0 1.0 |
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