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list(APPEND GAME_SOURCES | ||
"${CMAKE_CURRENT_SOURCE_DIR}/main.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/init.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/collision.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/light.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/maps.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/cursors.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/draw.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/opengl.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/objects.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/list.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/items.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/paths.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/charclass.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/net.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/game.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/stat.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/acttorch.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actplayer.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actmonster.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actitem.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/acthudweapon.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actgold.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actgib.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actgeneral.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actdoor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actladder.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/item_usage_funcs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/entity.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/messages.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actflame.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actcampfire.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actfountain.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actsink.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_rat.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_goblin.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_slime.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_human.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_scorpion.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_succubus.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_troll.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_shopkeeper.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_skeleton.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_minotaur.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_ghoul.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_demon.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_spider.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_lich.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_imp.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_gnome.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_devil.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_automaton.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_cockatrice.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_crystalgolem.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_goatman.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_incubus.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_insectoid.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_kobold.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_lichfire.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_lichice.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_scarab.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_sentrybot.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_shadow.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_vampire.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/shops.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mechanisms.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actgate.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actchest.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actsprite.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/menu.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/savepng.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actarrow.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actarrowtrap.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actboulder.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actheadstone.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actthrown.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actbeartrap.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actspeartrap.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actwallbuster.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/book.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/init_game.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/prng.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/scores.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/steam.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/hash.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/player.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/entity_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/stat_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/item_tool.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actsummontrap.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actpowercrystal.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/monster_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actpedestal.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actteleporter.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/actmagictrap.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/steam_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mod_tools.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/json.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/eos.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mod_tools.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/lobbies.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp" | ||
) | ||
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list(APPEND EDITOR_SOURCES | ||
"${CMAKE_CURRENT_SOURCE_DIR}/main.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/init.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/light.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/buttons.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/cursors.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/draw.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/opengl.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/objects.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/entity_editor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/list.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/hash.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/editor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/entity_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/stat_editor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/stat_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/items_editor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/steam_shared.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/json.cpp" | ||
#"${CMAKE_CURRENT_SOURCE_DIR}/eos.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/eos_editor.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mod_tools.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/prng.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp" | ||
) | ||
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add_subdirectory(magic) | ||
add_subdirectory(interface) | ||
add_subdirectory(ui) | ||
add_subdirectory(engine) | ||
add_subdirectory(imgui) | ||
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set(GAME_SOURCES ${GAME_SOURCES} PARENT_SCOPE) | ||
set(EDITOR_SOURCES ${EDITOR_SOURCES} PARENT_SCOPE) |
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#if @Windows@ | ||
#define WINDOWS | ||
#endif | ||
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#if @Apple@ | ||
#define APPLE | ||
#endif | ||
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#if @Linux@ | ||
#define LINUX | ||
#endif | ||
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#if @Bsd@ | ||
#define BSD | ||
#endif | ||
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#if @Haiku@ | ||
#define HAIKU | ||
#endif | ||
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#if @STEAMWORKS_ENABLED@ | ||
#define STEAMWORKS | ||
#endif | ||
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#ifndef EDITOR | ||
#if @EOS_ENABLED@ | ||
#define USE_EOS | ||
#define BUILD_ENV_PR "@BUILD_ENV_PR@" | ||
#define BUILD_ENV_SA "@BUILD_ENV_SA@" | ||
#define BUILD_ENV_DE "@BUILD_ENV_DE@" | ||
#define BUILD_ENV_CC "@BUILD_ENV_CC@" | ||
#define BUILD_ENV_CS "@BUILD_ENV_CS@" | ||
#define BUILD_ENV_GSE "@BUILD_ENV_GSE@" | ||
#endif | ||
#endif | ||
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#if @IMGUI@ | ||
#define USE_IMGUI | ||
#endif | ||
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#if @FMOD@ | ||
#define USE_FMOD | ||
#endif | ||
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#if @OPENAL@ | ||
#define USE_OPENAL | ||
#endif | ||
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#if @TREMOR@ | ||
#define USE_TREMOR | ||
#endif | ||
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#if @PANDORA@ | ||
#define PANDORA | ||
#endif | ||
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#if @NOT_DWORD_DEFINED@ | ||
/* | ||
* https://msdn.microsoft.com/en-us/library/cc230318.aspx | ||
* A DWORD is a 32-bit unsigned integer (range: 0 through 4294967295 decimal). Because a DWORD is unsigned, its first bit (Most Significant Bit (MSB)) is not reserved for signing. | ||
* This type is declared as follows: | ||
* typedef unsigned long DWORD, *PDWORD, *LPDWORD; | ||
*/ | ||
typedef unsigned long DWORD; | ||
#endif |
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#pragma once | ||
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#include <dirent.h> | ||
#include "main.hpp" | ||
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class Directory { | ||
public: | ||
Directory(const char* name) : | ||
path(name) | ||
{ | ||
//TODO: Use datadir. rom:/ needs to get prepended... | ||
DIR* dir; | ||
struct dirent* ent; | ||
if ((dir = opendir(name)) == NULL) | ||
{ | ||
printlog("failed to open directory '%s'", name); | ||
return; | ||
} | ||
while ((ent = readdir(dir)) != NULL) | ||
{ | ||
std::string entry(ent->d_name); | ||
if (ent->d_name[0] != '.') | ||
{ | ||
list.emplace_back(ent->d_name); | ||
} | ||
} | ||
closedir(dir); | ||
std::sort(list.begin(), list.end()); | ||
} | ||
std::vector<std::string> list; | ||
const char* path; | ||
}; |
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#pragma once | ||
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/* Copyright (c) 2008-2009 Bjoern Hoehrmann <[email protected]> | ||
* See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), | ||
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | ||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
* | ||
* ValidateUTF8String() is based on https://stackoverflow.com/a/22135005/8552466 | ||
*/ | ||
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#include <array> | ||
#include <cstdint> | ||
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namespace UTFD | ||
{ | ||
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constexpr uint32_t UTF8_ACCEPT { 0 }; | ||
constexpr uint32_t UTF8_REJECT { 1 }; | ||
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static constexpr std::array<uint8_t, 400> UTF8_DECODER | ||
{ | ||
// The first part of the table maps bytes to character classes that | ||
// to reduce the size of the transition table and create bitmasks. | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, | ||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, | ||
8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, | ||
10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8, | ||
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// The second part is a transition table that maps a combination | ||
// of a state of the automaton and a character class to a state. | ||
0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12, | ||
12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12, | ||
12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12, | ||
12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12, | ||
12,36,12,12,12,12,12,12,12,12,12,12, | ||
}; | ||
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inline uint32_t DecodeUTF8(uint32_t* const codep, const uint32_t byte) | ||
{ | ||
if ( byte > UTF8_DECODER.size() ) | ||
{ | ||
return UTF8_REJECT; | ||
} | ||
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const uint32_t type = UTF8_DECODER[byte]; | ||
uint32_t state = UTF8_ACCEPT; | ||
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*codep = (state != UTF8_ACCEPT) ? (byte & 0x3fu) | (*codep << 6) : (0xff >> type) & (byte); | ||
state = UTF8_DECODER[256 + state + type]; | ||
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return state; | ||
} | ||
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// Returns 0 (UTF8_ACCEPT) if valid UTF8, 1 (UTF8_REJECT) if invalid, or greater than 1 if more processing is required (two byte character) | ||
inline uint32_t ValidateUTF8String(char* const str, const size_t length) | ||
{ | ||
uint32_t state = UTF8_ACCEPT; | ||
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for ( size_t charIndex = 0; charIndex < length; charIndex++ ) | ||
{ | ||
const uint32_t type = UTF8_DECODER[static_cast<uint8_t>(str[charIndex])]; | ||
state = UTF8_DECODER[256 + state + type]; | ||
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if ( state == UTF8_REJECT ) | ||
{ | ||
break; | ||
} | ||
} | ||
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return state; | ||
} | ||
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// Returns 0 (UTF8_ACCEPT) if valid UTF8, 1 (UTF8_REJECT) if invalid, or greater than 1 if more processing is required (two byte character) | ||
inline uint32_t ValidateUTF8Character(const char c) | ||
{ | ||
return UTF8_DECODER[256 + UTF8_ACCEPT + UTF8_DECODER[static_cast<uint8_t>(c)]]; | ||
} | ||
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} | ||
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