The tool is an external unofficial tool for the game Minecraft, which allows the implementation of movement macros. Those macros can include movements which are humanly impossible. Since this can be considered cheating, the author advises to use the tool only for testing purposes and never on multiplayer servers.
- Grab the latest release jar, or, for an up-to-date package, compile from source by using
mvn package
or a built-in maven plugin. Make sure you're in the folder with thepom.xml
file in it. - Run the jar; a console should pop up with basic information. If this does not work make sure, you have java installed correctly.
- Now you can input commands. A list of commands can be found below.
- Start by choosing an editor. You can choose any text editor, but using either Microsoft Office Excel or LibreOffice Calc is highly encouraged.
- Create a copy of the default.txt file and open the copy in your editor:
- Excel: Drag the file into Excel and keep the default settings for interpreting text files.
- Calc: Drag the file into Calc and change 'Separated by' to Tab.
- Don't change the first line in the spreadsheet. It shows you which column is for what kind of input. Every line after the first one then represents one tick.
- Macros written in the column "Files" will be opened or closed. If you write hh_timing.txt into the third line for example (which is tick 2), it will register the macro and start executing it in tick 3. If you write a '-' in front of a macro, it will be closed, if it is currently executed (e.g. -jump_loop.txt).
- In the columns "W", "A", "S", "D", "Sprint", "Sneak", "Jump", "LMB" and "RMB" you write integers. The integer represents the amount of ticks the keyboard key or mouse button will be held down, starting in this tick. If you write a "1", the key will only be pressed for a single tick. For example, if you write "5" into the sneak column, line 5, the sneak key will be pressed during ticks 4-8.
- The column "Direction" accepts any number. The number represents the amount of rotation your character will undergo in the tick. e.g. "-15.6" will make you turn about 15.6° to the left. The actual rotation you undergo is just the closest possible value and will increase in accuracy with a lower in-game mouse sensitivity.
- After the macro has been edited, it should be saved into the text file again.
- F7: Clears the text area.
- F8:Reloads all configs from the config file (Should be used after changing the mouse sensitivity and hotkeys).
- F9: Repeats the last macro you input into the console. When you change the macro before pressing F9, those changes will be instantly applied.
- F10:Stops all currently running macros.
<help>
gives basic information about the usage of the Macro Parkour Tool.<help commands>
lists all commands and their syntax.<help 'command'>
gives a detailed description of the command.- Examples:
<help>
,<help commands>
,
<info>
shows information about the tool's version, author and release date.
<list>
lists all macros that are currently being read and executed.
<start 'file'>
begins executing the macro file. Make sure you include just the name, not the extension.<start 'file' 'numberOfTicks'>
opens the macro file after the specified amount of ticks.- The file needs to be in the same directory as the Macro Parkour Tool.
<stop>
stops all running macros and simulated key presses.<stop 'file'>
stops interpreting the file.- Examples:
<stop>
,<stop quad_neo>
A: If that is the case, make sure you use the same in-game mouse sensitivity.
A: The cause for consistencies is often lag. If Minecraft has to skip a tick, or the tool takes longer than a Minecraft tick to compute its own tick, the run is basically ruined. If that happens make sure you reduce settings in Minecraft and close background programs. Also check the Task Manager to make sure you have no other instances of the tool running.
A: Trying to run non-macro files is undefined behaviour (I'm lazy), so a file filter to prevent that. open
command to open the listed
macro in the system's default text editor (will figure out how to open in Excel after). Integrating into a Minecraft Parkour Tool of
sorts along with my (girraiffe) blip calculator and other projects that are in the works. Manually setting the sensitivity (the options file not
getting updated after a change is the only source of inaccuracy for turning angle; will be inputted as a percent)