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sm64ex nightly branch Android Port

This is a port of the reconstructed Super Mario 64 source code to Android using SDL2 with OpenGL ES 2.0.

It has cross-platform Touch Controls, Audio works, it saves the game to the app's internal storage and you can play it with an external keyboard or controller as well (tested on PS3 controller).

Build instructions

Linux

Install dependencies:

This depends on your distro, but if you can build the PC port and you have Android SDK/NDK and you are able to build Android apps using gradle, you should be fine.

Clone the repository:

git clone --recursive https://github.com/Samutz/sm64-port-android-base --branch sm64ex_nightly
cd sm64-port-android-base

Copy in your baserom:

cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64

Get SDL sources:

./getSDL.sh

Perform native build twice:

# if you have more cores available, you can increase the --jobs parameter
cd app/jni/src
make --jobs 4
make --jobs 4
cd ../../..

Perform Android build:

./gradlew assembleDebug

Enjoy your apk:

ls -al ./app/build/outputs/apk/debug/app-debug.apk

Windows

Install dependencies:

You'll need everything you need to make Windows builds (not just vanilla sm64 ones, but sm64ex ones), and to be able to build Android apps using gradlew.bat. This includes Java JDK (with the JDK being JAVA_HOME) and Android SDK/NDK. Every commmand is executed in MSYS2 unless otherwise noted.

Clone the repository:

git clone --recursive https://github.com/Samutz/sm64-port-android-base --branch sm64ex_nightly

Copy in your baserom: Use the file explorer, or whatever you want, just put it in app/jni/src, and name it like you'd do on the PC port.

cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64

Get SDL sources:

./getSDL.sh

Perform native build twice:

# if you have more cores available, you can increase the --jobs parameter
cd app/jni/src
make --jobs 4
make --jobs 4
cd ../../..

Perform Android build: Do this in a normal Command Prompt!

gradlew.bat assembleDebug

Docker

Clone the repository:

git clone --recursive https://github.com/Samutz/sm64-port-android-base --branch sm64ex_nightly

Create the build image:

# navigate into newly cloned repo
cd sm64-port-android-base
# build the docker image
docker build . -t sm64_android

Copy in your baserom:

cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64

Setup symlinks for SDL:

docker run --rm -v $(pwd):/sm64 sm64_android sh -c "ln -nsf /SDL2-2.0.12/src /sm64/app/jni/SDL/src"
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "ln -nsf /SDL2-2.0.12/include /sm64/app/jni/SDL/include"

Perform native build twice:
--jobs $(nproc) will use all available CPU cores for faster compiling. If you want to use a specific number of cores, replace $(nproc) with the number of cores, such as --jobs 4.

docker run --rm -v $(pwd):/sm64 sm64_android sh -c "cd /sm64/app/jni/src && make --jobs $(nproc)"
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "cd /sm64/app/jni/src && make --jobs $(nproc)"

Perform Android build:

docker run --rm -v $(pwd):/sm64 sm64_android sh -c "cp -r /usr/lib/android-sdk/platforms /usr/lib/android-sdk/ndk-bundle && ./gradlew assembleDebug"

Optional, but recommended: Sign the APK:

apksigner sign --cert ./app/jni/src/certificate.pem --key ./app/jni/src/key.pk8 ./app/build/outputs/apk/debug/app-debug.apk

Enjoy your apk:

ls -al ./app/build/outputs/apk/debug/app-debug.apk

Configuration

If you want to customize the build with build options, you should make the native build with those options first (put them after the make command like on normal repos), then before performing the Android build, edit app/jni/src/Android.mk and enable the options you'd like.

EXTERNAL_DATA option

If you use EXTERNAL_DATA, you'll find a zip named base.zip in app/jni/src/build/<version>_pc/res.

You should take this zip and put it in Internal Storage/Android/data/com.vdavid003.sm64port/files/res

Render96/Other DynOS models instructions

The 60fps patch is strongly recommended as it not only makes the game look smoother but doubles the performance as well with VSync on.

Turning VSync off is not recommended as it can cause random "over-speedups" where when getting out of a laggy area, the game suddenly becomes way too fast. Also if you have a non-60hz phone, try setting your refresh rate to 60hz.

Sometimes turning VSync on is problematic, so if you have the game already installed, enable it before installing a heavier version.

Follow normal instructions, but stop before doing the native build

Apply the DynOS patch and the 60fps patch:

cd app/jni/src
git apply enhancements/DynOS.1.0.patch
git apply enhancements/60fps_ex.patch
cd ../../..

Continue with the normal instructions and build and install the game.

Follow the instructions for EXTERNAL_DATA

Create Internal Storage/Android/data/com.vdavid003.sm64port/files/dynos/packs directory

Extract the Render96 DynOS zip file to Internal Storage/Android/data/com.vdavid003.sm64port/files/dynos/packs

Enable the model pack using DynOS

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