-
Notifications
You must be signed in to change notification settings - Fork 50
How to build and run on OS X?
Arturs Jansons edited this page Sep 11, 2021
·
3 revisions
The information on this page is out of date and needs to be rewritten!
I recommend you use Visual Studio Code for development, as it will automatically format the files in the right way. CivOne runs on Mac OS X 10.7 and higher, but Visual Studio Code requires OS X 10.10 or higher.
- You need to download the following packages:
- Visual Studio Code: https://code.visualstudio.com/
- Mono 32-bit (the Universal Installer did not work for me): http://www.mono-project.com/download/#download-mac
- With Visual Studio Code, open the CivOne folder
- To compile the project, press Command+B.
- To run and debug the project, press F5, or click the debug icon in the toolbar and click the Play icon.
- To launch: Select Launch CivOne from the dropdown list.
- To setup: Select Setup CivOne from the dropdown list.
(TODO)
- Install SDL2-2.0.16.dmg
- Add https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp plugin to VSCode
- Install MSBuild (.Net Core)
- Run "Launch Game"
Select resources folder within the game once.
"Shift+F1" brings up a menu; clicking on 'Patches' shows options, extensions, etc. The "Use auto-settlers-cheat" can be enabled/disabled here. Turning it ON will stop the buggy behavior, but now all settler actions (irrigate, mine, etc) will take one turn.