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Update CCVars.cs #72

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Oct 4, 2024
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12 changes: 6 additions & 6 deletions Content.Shared/CCVar/CCVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,14 +113,14 @@ public static readonly CVarDef<bool>
/// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 180f, CVar.ARCHIVE | CVar.SERVERONLY);

/// <summary>
/// Average ending chaos modifier for the ramping event scheduler.
/// Max chaos chosen for a round will deviate from this
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 2f, CVar.ARCHIVE | CVar.SERVERONLY);

/*
* Game
Expand Down Expand Up @@ -178,7 +178,7 @@ public static readonly CVarDef<bool>
/// Minimum time between Basic station events in seconds
/// </summary>
public static readonly CVarDef<int> // 5 Minutes
GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 300, CVar.SERVERONLY | CVar.ARCHIVE);
GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 900, CVar.SERVERONLY | CVar.ARCHIVE);

/// <summary>
/// Maximum time between Basic station events in seconds
Expand All @@ -190,19 +190,19 @@ public static readonly CVarDef<int> // 25 Minutes
/// Minimum time between Ramping station events in seconds
/// </summary>
public static readonly CVarDef<int> // 4 Minutes
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY | CVar.ARCHIVE);
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 720, CVar.SERVERONLY | CVar.ARCHIVE);

/// <summary>
/// Maximum time between Ramping station events in seconds
/// </summary>
public static readonly CVarDef<int> // 12 Minutes
GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY | CVar.ARCHIVE);
GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 1440, CVar.SERVERONLY | CVar.ARCHIVE);

/// <summary>
/// Minimum time between Oscillating station events in seconds. This is the bare minimum which will never be violated, unlike with ramping events.
/// </summary>
public static readonly CVarDef<int> // 40 seconds
GameEventsOscillatingMinimumTime = CVarDef.Create("game.events_oscillating_minimum_time", 40, CVar.SERVERONLY | CVar.ARCHIVE);
GameEventsOscillatingMinimumTime = CVarDef.Create("game.events_oscillating_minimum_time", 120, CVar.SERVERONLY | CVar.ARCHIVE);

/// <summary>
/// Time between Oscillating station events in seconds at 1x chaos level. Events may occur at larger intervals if current chaos is lower than that.
Expand Down
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