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Adds 'PTSD' #63

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merged 5 commits into from
Aug 20, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -588,6 +588,51 @@
- type: StealTarget
stealGroup: WeaponAntiqueLaser

- type: entity
name: Personal Tiny Self Defense Gun
parent: BaseWeaponBatterySmall
id: WeaponPTSDLaser
description: "The PTSD gun has a built-in flashlight and the ability to recharge itself in two minutes. PTSD is standard issue for leadership within Nanotrasen. It has two settings: disable and kill."
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/ptsd.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-1
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/ptsd.rsi
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: HitscanBatteryAmmoProvider
proto: RedMediumLaser
fireCost: 100
- type: BatteryWeaponFireModes
fireModes:
- proto: RedMediumLaser #6
fireCost: 100
- proto: BulletDisabler #12
fireCost: 50
- type: Battery
maxCharge: 600
startingCharge: 600
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 10 # slow as heck, its only to defend and run away mostly
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: true
- type: Appearance
- type: Tag
tags:
- Sidearm
- type: StaticPrice
price: 500

- type: entity
name: advanced laser pistol
parent: BaseWeaponBatterySmall
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