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Update 12/28/2024 #122
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Update 12/28/2024 #122
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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Added two new plushies to the game! A harpy plushie and a plushie for the beloved station pet Morty!    --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: two new cuddly friends to the station! (harpy and morty plush) --------- Signed-off-by: sleepyyapril <[email protected]> Co-authored-by: juniwoofs <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> Co-authored-by: sleepyyapril <[email protected]>
# Description It turns out that there was no system in place for serverside fact checking of whether or not people have a legal traits list. Last night a bug was reported whereby a player used Cheat Engine to give himself every trait in the game, bypassing the points system entirely. It's not actually possible to reduce a trait selection down to a legal list without creating interesting race conditions, which limits my options on how to deal with it. So I made it a vote on the Einstein Engines discord, and the vote was unanimous. PUNISH THE CHEATERS. <details><summary><h1>Media</h1></summary> <p> https://www.youtube.com/watch?v=X2QMN0a_TrA </p> </details> # Changelog :cl: - add: Implemented Anti-cheat for Traits. Attempting to join a round with an illegal traits list will result in hilarious consequences.
# Description Prisoner is consistently the most problematic role in this entire game, being seen as "The Self Antagging Role", which produces endless amounts of administrative burden. This is especially a problem with lowpop servers, or servers that are understaffed with admins. Players just join as Prisoner, *immediately* break out of the permabrig, and then go on a self antagging spree. The solution to this was staring us in the face the whole time. Just give them the same Pacified component that the Thief antag has. Now it's impossible for them to smash the permabrig windows, someone has to intentionally let them out, and even if they do, they will be hard pressed to selfantag when they can't turn on harm intent. # Changelog :cl: - add: Prisoners now spawn with a Pacifier Implant.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Title. Ported from Fansana/floofstation1#393 Resolves #1277 --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed jittering displacing your character when shaken.
# Description This PR adds a simple server configuration option for enabling basic "Soft-Crit", and not much else because oh my god this system is horribly complicated. When enabled, characters can crawl around very slowly while in crit, and really not much else. This more or less mirrors how crit affects character movement in SS13, where you can at least crawl to relative safety while bleeding to death. # Changelog :cl: - add: Added server config options for basic "Soft-Crit". When enabled, characters who are critically injured can still slowly crawl, but are otherwise still helpless and dying.
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