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Adding Raytracer_from_Scratch project for Eklavya 2024 to the site #219

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33 changes: 33 additions & 0 deletions _projects/Raytracer_from_ Scratch.md
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---
layout: page
title: Raytracer from Scratch
description: Write a Raytracer for a scene developed in OpenGL and optimize it using CUDA
importance: 1
---

| Project Domains | Mentors | Project Difficulty |
|----------------------------------------------|---------------------------------|--------------------|
| OpenGL, CUDA, Graphics programming | Anish Mahadevan | Medium |

<br>

### Project Description

The project's goal is to create a ray tracer from scratch and apply it to a scene that has been optimized with graphics programming (CUDA) and displayed with OpenGL. This project employs ray tracing mathematics, implemented in a CUDA kernel for optimal speed, to implement shadows, reflections, and textures. It then applies the texture to an OpenGL-rendered scene.An interactive introduction to graphics programming and ray tracing is provided by this project.


### Prerequisties

- Good knowledge of C++




### Resources

- [OpenGL](https://opengl.org/)

- [CUDA](https://github.com/csc-training/CUDA/blob/master/course-material/intro-to-cuda-csc.pdf)

- [Ray Tracers](https://developer.nvidia.com/discover/ray-tracing)

305 changes: 305 additions & 0 deletions _site/projects/Raytracer_from_ Scratch/index.html
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<header class="post-header">
<h1 class="post-title">Raytracer from Scratch</h1>
<p class="post-description">Write a Raytracer for a scene developed in OpenGL and optimize it using CUDA</p>
</header>

<article>
<table>
<thead>
<tr>
<th>Project Domains</th>
<th>Mentors</th>
<th>Project Difficulty</th>
</tr>
</thead>
<tbody>
<tr>
<td>OpenGL, CUDA, Graphics programming</td>
<td>Anish Mahadevan</td>
<td>Medium</td>
</tr>
</tbody>
</table>

<p><br></p>

<h3 id="project-description">Project Description</h3>

<p>The project’s goal is to create a ray tracer from scratch and apply it to a scene that has been optimized with graphics programming (CUDA) and displayed with OpenGL. This project employs ray tracing mathematics, implemented in a CUDA kernel for optimal speed, to implement shadows, reflections, and textures. It then applies the texture to an OpenGL-rendered scene.An interactive introduction to graphics programming and ray tracing is provided by this project.</p>

<h3 id="prerequisties">Prerequisties</h3>

<ul>
<li>Good knowledge of C++</li>
</ul>

<h3 id="resources">Resources</h3>

<ul>
<li>
<p><a href="https://opengl.org/" rel="external nofollow noopener" target="_blank">OpenGL</a></p>
</li>
<li>
<p><a href="https://github.com/csc-training/CUDA/blob/master/course-material/intro-to-cuda-csc.pdf" rel="external nofollow noopener" target="_blank">CUDA</a></p>
</li>
<li>
<p><a href="https://developer.nvidia.com/discover/ray-tracing" rel="external nofollow noopener" target="_blank">Ray Tracers</a></p>
</li>
</ul>


</article>

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<h2 class="card-title text-wrap">Raytracer from Scratch</h2>
<p class="card-text">Write a Raytracer for a scene developed in OpenGL and optimize it using CUDA</p>
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