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omniatc

Yet another ATC simulator.

... surely there are many features I want to implement, but let's not make it a vaporware for now. Nevertheless, for those who want to contribute, I want to leave room for the following potential features, which may significantly affect design decisions:

  • Emergencies/anomalies:
    • No GNSS: Aircraft must be within the range of at least two DMEs or one VOR+DME to navigate in the event of GNSS failure or interference
    • No RNAV: RNAV-incapable aircraft can only navigate directly towards navaid radials
    • Pilot incapacitation: Aircraft may be uncontrollable and forcefully enter auto-land mode
    • Engine failures: Aircraft with malfunctioning engines have reduced thrust and may be unable to climb/maintain altitude
  • Operations:
    • Visibility: Landing in low visibility may result in go-arounds if ILS minima exceeds visibility
    • ILS interference: Lining up planes in ILS critical area may increase visibility requirement
    • Ground: Give taxi instructions to planes on ground
    • Takeoff: Planes may take off at the middle of the runway if conditions permit
  • Variations:
    • Aircraft types: There may be non-plane aircraft such as helicopters
    • Ground vehicles: There may be ground vehicles requesting clearance for runway crossing
    • Moving waypoints: Waypoint positions including runways may move, e.g. aircraft carrier landing
  • Gameplay
    • World generation: Terrain may be randomly generated to produce natural altitude minima (implemented as a heightmap)
    • Noise abatement: Impact on game score when planes operate at low altitude near populated areas (implemented as a heatmap)
    • Fuel efficiency: Impact on game score when issuing:
      • altitude/speed increase instructions to arrivals
      • altitude/speed decrease instructions to departures
    • Expedite altitude change: Impact on game score
  • Other features:
    • Mobile and web support
    • Spectation/Multiplayer: The UI may render objects simulated from a remote host not managed under crate::level
    • 3D camera: unlikely to implement, but code under crate::level should convey all necessary 3D information

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Yet another ATC simulator

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