Releases: S-C-A-N/SCANsat
Releases · S-C-A-N/SCANsat
SCANsat[v13.4] Dev Version
Version 13.4 - 2015-7-3
- Add ground track display for scanning vessels while in map mode
- Scanning width is displayed for the widest FOV
- Width is only accurate at the equator
- Fix SCAN Hi Def camera when used near the poles
- Fix bug allowing scanners to continue scanning without power
- Fix a bug with scanning near the poles
- Fix a bug causing duplicate grid lines to be drawn on the space center map
- Fix adding SCANsat resource abundance display module to parts that require multiple modules
- Stop animations when they reach their endpoints - may prevent FAR from getting stuck recalculating the vessel surface
- Slower update for planetary overlay tooltips; makes them easier to read
- Various UI tweaks and improvements to internal UI code
SCANsat[v13.3] Dev Version
Version 13.3 - 2015-6-28
- SCAN High Definition Camera
- New part module to replace the stock hi def camera, found on the narrow-band scanner
- Opens a modified SCANsat zoom window
- Only active when stock resource scanning is disabled
- Planetary Overlay
- New terrain map planetary overlay
- Tooltips for overlays
- Terrain height map databases generated in the background
- Maps generated once per game session for each planet
- These maps are used to generate the small map and the terrain planetary overlay
- Performance impact during map generation is negligible
- Greatly speeds up small map rendering and terrain overlays
- Resource selector on zoom map
- Instrument window resource readout
- Misc bug fixes and changes
- A one-time patch disables all resource scanners upon loading; subsequent loading will work as normal
- All resource scanners will need to be cycled on and off
- Highlight active selection in drop down menus
- Planetary overlay map settings persistent
- Prevent pole scanning overlap at the north pole
- Fixed slope calculation over water
- Fix bug when applying terrain color config to non-clamped color scheme
- Fix bug with detecting narrow-band scanners for zoom map resource overlays
- Fix bug causing resource scanners to deactivate upon loading
- Fix bug with landed resource scanners
- Fix bug with orbit overlays in zoom map
- A one-time patch disables all resource scanners upon loading; subsequent loading will work as normal
SCANsat[v13.2] Dev Release
Version 13.2 - 2015-6-11
- Fix planetary overlay memory usage
- Make resource settings window accessible in the Space Center scene and from the toolbar menu
- Fixes for resource abundance scanners
- Correctly calculate height above terrain
- Right-click display fields should activate and deactivate properly
- Fix zoom map resource overlays near the edges of the map and when using polar projection
- Fix Tylo biome scanning bug
SCANsat[v13.1] Dev Release
Version 13.1 - 2015-6-6
Resource Scanning Overhaul
New option available to disable stock scanning
- Disables the orbital survey
- Replaces the resource concentration readout from scanners with SCANsat modules
- Right-click menu resource concentration readout dependent on SCANsat scanning coverage
- Stock resource scanning data can be erased for each planet (does not affect resource biome scanning data)
Stock resource parts adapted for SCANsat resource scanning
- Module Manager required for SCANsat resource scanning
- M700 (clamshell) scanner used for low-resolution resource scanning; covers all resources
- Narrow-band scanners used for high-resolution, individual resource scanning
Planetary map overlay
- New window to control resource and biome map overlays
- Biome overlays limited to stock color scheme for now
- Overlay window buttons added to the big map and small map windows; also added to the Toolbar menu
- Select between all available resources and biome maps
- Coverage Transparency option shows scanned areas in grey if there are no resources present
Resource settings window
- New window to control resource options and planetary overlay quality
- Biome lock, instant scan, and zoom window options are the same as in previous versions
- The instant scan option is automatically disabled when Disable Stock Resources is activated
- Both SCANsat and stock resource scanning data for the current planet can be reset
- Interpolation and map overlay size can be configured
- Biome maps use twice the map height as resource maps (512_256 for resources; 1024_512 for biomes by default)
SCANsat big map
- Resource overlay now matches the planetary overlay more closely
- Interpolation is used to generate the map overlay; this greatly speeds up big map rendering speed
- Zoom map uses more accurate interpolation method
- Biome maps can be generated without the white border
Bug Fixes
- Public API calls for resource scanning options
- Waypoint location correct when waypoint coordinates are stored with nonsense values (ie. -120 S...)
- Active vessel properly updates for the big map orbit display
SCANsat[v12.1]
Version 12.1 - 2015-5-30
- Updated for MechJeb 2.5.1
- Added SCANsat sensor type and color configs for He-3
- SCANsat sensortype = 512
- Fix a bug while adding resource scanners in the editor
- Add resource scanner action groups
- Only work when the scanner is deployed
- Fix MapTraq texture location
- Baseline radius for FOV calculations no longer hard-coded to Kerbin radius
SCANsat[v12.0]
Version 12 - 2015-5-3
Updated for KSP 1.0.2
Parts:
- Part file and folder names changed; make sure to delete old installations
- All part textures converted to DDS format
- Part textures reduced in size; total RAM saving of ~20MB
- RADAR scanner moved to Basic Science tech node
- Part drag and temperature properties adjusted
Zoom Map:
- Entirely new zoom map window
- The window is a now a separate object, created by right-clicking somewhere on the big map
- Can be dragged and re-sized independently of the big map
- Window Controls
- Zoom in and out buttons are available on the top row
- Right click within the zoom map to zoom in and re-center the map
- Left click to zoom out
- Middle click, or Modifier Key (ALT) + Right-click to re-center without changing the zoom level
- Zoom lever indicated along the top row; click the indicator to re-sync the zoom map with the big map
- Overlay Options
- Vessel orbit, waypoints, and anomaly locations can be toggled independently of their settings on the big map
- Resource overlays will be shown in the zoom map
- Landing Waypoint Selection
- The target selection icon in the upper-left can be selected to activate target selection mode
- Click anywhere in the zoom map to select a target site
- The site will be marked with a target icon on the zoom map, the big map, and as an overlay on the planet surface in map mode
- Targets are persistent; one can be selected for each planet
- click within the zoom window, but outside of the map itselft to cancel target selection and clear any existing targets
- MechJeb Landing Guidance
- When MechJeb is installed the target selection mode can be switched to interact with the MechJeb Landing Guidance Module
- A MechJeb core must be on your current vessel and the Landing Guidance Module must be unlocked in the R&D center
Stock Resource Integration:
- The new stock resource system has been integrated into SCANsat
- Multiple modes of operation are available
- Default Mode
- When scanning a planet using the stock Orbital Survey Scanner instrument all SCANsat resource maps for that planet will be filled in
- These are available for display on the big map
- The biome lock is active, giving only rough estimates of resource abundance until surface surveys are conducted
- The zoom window can only show resource overlays if a vessel with a narrow-band scanner is in orbit around the planet and its inclination is high enough to cover the area shown in the zoom map
- SCANsat Mode
- In this mode SCANsat map overlays are decoupled from the stock scanning system
- All resources must be scanned using normal SCANsat methods to be shown on the map overlay
FinePrint Waypoint Integration:
- Waypoints generated by FinePrint contracts can be displayed on SCANsat maps
- A new waypoint icon is available on the big map and zoom map
- The waypoint name is shown when the mouse-cursor is over it
- The SCANsat Instruments Window displays the name of a waypoint when your current vessel is within range
- Also works with custom waypoints added through nightingale's Waypoint Manager
Color Management Updates:
- Color options for slope, biome and resource maps are now available
- An HSV color selection wheel is available for custom color selection
- Click the mouse on the color wheel to select a color hue and saturation level
- Adjust the value (brightness) slider to the right
- Slope maps use two sets of colors, for high and low slope values
- Biome map end-point colors can be adjusted
- Stock biome map colors can be used in place of SCANsat colors
- The terrain transparency for biome maps can be adjusted
- Resource end-point colors can be adjusted
- Resource cut-off values can be adjusted for each planet
- Resource overlay transparency can be adjusted
External Color Config File:
- All color options are saved to an external file
- GameData/SCANsat/Resources/SCANcolors.cfg
- Each tab in the Color Management Window has a save option, this will update the values in the config file
- Terrain and Resource color options are saved for each planet; values for addon planets can be added as well
- Values in the config file serve as default values
- New save files will use these values
- Existing save files can reset color values to these defaults using the Color Management Window
Bug Fixes and Miscellaneous Updates:
- Docking, un-docking, decoupling, breaking your vessel etc... while active SCANsat sensors are onboard will not result in spurious sensor activity anymore
- Includes a fixed Active Texture Management config file to prevent SCANsat icons from being altered
- Window positions made persistent
- The big map position is saved and will remain persistent through different game sessions
- Other window positions are only persistent during a single game session
- Fixed a bug with data resets in the tracking center
- Fixed Instruments Window slope calculation at high latitudes
- Instruments Window now displays terrain altitude while the vessel is on the surface
- Various UI tweaks and fixes
- Remove Community Tech Tree support
Updates From Version 11.6:
- Updates to Zoom Map resource overlay restriction
- Less frequent checks for suitable vessels in orbit
- Fix bug when checking parts with multiple narrow-band scanner modules
- Fix MechJeb integration
- Fix Blizzy toolbar icons
SCANsat[v11.0] release candidate 6
Version 11.6 - 2015-5-1
- Updated for KSP 1.0.2
- Update for MechJeb 2.5
- All textures converted to DDS
- Significant reduction in part texture size
- Saving of about 20MB
- RADAR scanner moved to the Basic Science tech tree node
- Initial part balancing, temperature settings, etc...
- Fixed a bug with data resets in the tracking station
- Fixed zoom map orbit display in the tracking station
- Integration with stock resource system
- By default stock resource scans are all scanned by the Survey Scanner
- Zoom map resource overlays require that a vessel in orbit of the planet have a narrow-band scanner
- Map overlays work the same as before for the big map
- Resource system options
- Disable stock instant scan
- All SCANsat map overlays will require manual scanning of the planet
- SCANsat sensor modules added to stock resource scanners using Module Manager
- Option to disable the biome lock
- Gives fully accurate abundance levels without using the Surface Scanner
- Disable narrow-band scanner requirement
- With this disabled the zoom map will show resource overlays without restrictions
- A resource scanning coverage reset button is available
- This will erase all resource scanning data; will not affect regular SCANsat data
- A confirmation box popup prevents accidental button presses
- Disable stock instant scan
SCANsat[v11.0] release candidate 5
Version 11.5 - 2015-4-22
- Fix MechJeb integration
- Add MechJeb-independent targeting system
- Target selection controlled through zoom map
- Toggle MechJeb integration through settings menu if available
- Landing target overlayed on the planet in map view
- Green, four-arrow target used to differentiate between SCANsat and MechJeb targets
- Landing target waypoints made persistent
- Each planet can have one saved landing target waypoint
- Clear existing targets by initiating target selection from the zoom map and clicking outside of the actual map texture
- Saved targets won't automatically update MechJeb Landing Guidance module
- Orbit shown in Tracking Station when targeting a vessel
- Support for custom waypoints generated by nightingale's Waypoint Manager
- New custom waypoints won't be added to the map until after scene change/reload
SCANsat[v11.0] release candidate 4
Version 11.4 - 2015-4-18
- Make slope and biome color selection persistent
- Update resource selection when syncing zoom map to big map
SCANsat[v11.0] release candidate 3
Version 11.3 - 2015-4-18
- Color management options for slope maps
- Two sets of colors are used to define the slope maps, one for low slope levels, another for high levels
- Default slope colors tweaked
- Minor color management UI tweaks
- MechJeb landing guidance interface
- Landing targets selected through MechJeb will show as special waypoint icons on SCANsat maps of the current planet
- Landing targets can be selected through the SCANsat zoom map using the landing target icon
- Interface only loads if both SCANsat and MechJeb are present
- Landing targets also show on IVA maps through Raster Prop Monitor
- Fixes bug with waypoints loading when the map is open during scene changes
- Includes a fixed Active Texture Management config file to prevent SCANsat icons from being altered
- Window positions made persistent
- The big map position is saved and will remain persistent through different game sessions
- Other window positions are only persistent during a single game session
- Tweaks to Zoom Map synchronization
- Click the zoom scale indicator to refresh the zoom map and re-sync with the current settings of the big map