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…rt dylib from linux & windows, pack native libraries into Ryujinx executable.
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@@ -33,6 +33,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution | |
ProjectSection(SolutionItems) = preProject | ||
.editorconfig = .editorconfig | ||
Directory.Packages.props = Directory.Packages.props | ||
Release Script = .github/workflows/release.yml | ||
Build Script = .github/workflows/build.yml | ||
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GreemDev
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EndProjectSection | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}" | ||
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5 comments
on commit 4a677de
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pack native libraries into Ryujinx executable creates a problem under batocera I can no longer replace libSDL2.so which is necessary for my steamdeck :-(
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Why is it necessary?
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libSDL2.so from ryujinx
breaks batocera configgen on steamdeck (i lose mouse, pad button and hotkey from emulationstation). I have to use another version of libSDL2.so and everything is ok.
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any solution ? I have try LD_LIBRARY path and LD_PRELOAD but without success.
Last release i can use is the 1.2.67
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What's the benefit of the compiling in the native libraries? It makes the start-up time take longer, since unlike managed assemblies, they are extracted to a temporary location before execution is started.
These lines cause an error dialog when opening the solution in VS2022 on Windows.
I fixed this locally by changing it to