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Steam Linux Runtime 1.0 (scout)

This container-based release of the Steam Runtime is enabled on a per-title basis by forcing its use in the title's Properties dialog, and is used by default for native Linux games on Steam Deck.

For general information please see https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/container-runtime.md

Release notes

Please see https://gitlab.steamos.cloud/steamrt/steamrt/-/wikis/Steam-Linux-Runtime-1.0-(scout)-release-notes

Known issues

Please see https://github.com/ValveSoftware/steam-runtime/blob/master/doc/steamlinuxruntime-known-issues.md

Reporting bugs

Please see https://github.com/ValveSoftware/steam-runtime/blob/master/doc/reporting-steamlinuxruntime-bugs.md

Development and debugging

See SteamLinuxRuntime_soldier/README.md for details of the container runtime.

This additional layer uses a LD_LIBRARY_PATH-based Steam Runtime to provide the required libraries for the Steam Runtime version 1 ABI.

By default, it will use the version in the Steam installation directory, ~/.steam/root/ubuntu12_32/steam-runtime (normally this is the same as ~/.local/share/Steam/ubuntu12_32/steam-runtime). You can use a different version of Steam Runtime 1 'scout' by unpacking a steam-runtime.tar.xz into the SteamLinuxRuntime/steam-runtime/ directory, so that you have files like SteamLinuxRuntime/steam-runtime/run.sh.

If you have SteamLinuxRuntime and SteamLinuxRuntime_soldier installed in the same Steam library, you can use run-in-scout-on-soldier to test commands in the scout-on-soldier environment, for example:

.../steamapps/common/SteamLinuxRuntime/run-in-scout-on-soldier -- xterm

Please see https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/distro-assumptions.md for details of assumptions made about the host operating system, and some advice on debugging the container runtime on new Linux distributions.

Game developers who are interested in targeting this environment should check the SDK documentation https://gitlab.steamos.cloud/steamrt/scout/sdk and general information for game developers https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/slr-for-game-developers.md.

Licensing and copyright

The Steam Runtime contains many third-party software packages under various open-source licenses.

For full source code, please see the version-numbered subdirectories of https://repo.steampowered.com/steamrt-images-scout/snapshots/ corresponding to the version numbers listed in VERSIONS.txt.