Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add remove overrides option for Rigid Body Twist Control #51

Open
wants to merge 1 commit into
base: rosi/FeatureBranchDev
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -20,15 +20,57 @@ namespace ROS2
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<RigidBodyTwistControlComponent, AZ::Component>()->Version(1);
serialize->Class<RigidBodyTwistControlComponent, AZ::Component>()
->Version(1)
->Field("DisableLinearVelocityXOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityXOverriding)
->Field("DisableLinearVelocityYOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityYOverriding)
->Field("DisableLinearVelocityZOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityZOverriding)
->Field("DisableAngularVelocityXOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityXOverriding)
->Field("DisableAngularVelocityYOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityYOverriding)
->Field("DisableAngularVelocityZOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityZOverriding);

if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<RigidBodyTwistControlComponent>("Rigid Body Twist Control", "Simple control through RigidBody")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(AZ::Edit::Attributes::Category, "ROS2")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/RigidBodyTwistControl.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/RigidBodyTwistControl.svg");
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/RigidBodyTwistControl.svg")
->ClassElement(AZ::Edit::ClassElements::Group, "Linear Axis Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityXOverriding,
"Disable linear velocity X axis override",
"Disable overriding X axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityYOverriding,
"Disable linear velocity Y axis override",
"Disable overriding Y axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityZOverriding,
"Disable linear velocity Z axis override",
"Disable overriding Z axis")
->ClassElement(AZ::Edit::ClassElements::Group, "Angular Axis Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityXOverriding,
"Disable angular velocity X axis override",
"Disable overriding X axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityYOverriding,
"Disable angular velocity Y axis override",
"Disable overriding Y axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityZOverriding,
"Disable angular velocity Z axis override",
"Disable overriding Z axis");
}
}
}
Expand All @@ -51,8 +93,8 @@ namespace ROS2
AZ::TickBus::Handler::BusDisconnect();
}
}
void RigidBodyTwistControlComponent::OnTick([[maybe_unused]]float deltaTime, [[maybe_unused]]AZ::ScriptTimePoint time)

void RigidBodyTwistControlComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
AzPhysics::SceneInterface* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
AZ_Assert(sceneInterface, "No scene interface");
Expand All @@ -72,19 +114,48 @@ namespace ROS2
}
m_bodyHandle = rigidBody->m_bodyHandle;
m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler(
[this, sceneInterface]([[maybe_unused]] AzPhysics::SceneHandle sceneHandle, float fixedDeltaTime)
[this, sceneInterface]([[maybe_unused]] AzPhysics::SceneHandle sceneHandle, float fixedDeltaTime)
{
auto* rigidBody = sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_bodyHandle);
AZ_Assert(sceneInterface, "No body found for previously given handle");

// Convert local steering to world frame
const AZ::Transform robotTransform = rigidBody->GetTransform();
auto linearVelocityGlobal = robotTransform.TransformVector(m_linearVelocityLocal);
auto angularVelocityGlobal = robotTransform.TransformVector(m_angularVelocityLocal);
AZ::Vector3 linearVelocity;
AZ::Vector3 angularVelocity;
Physics::RigidBodyRequestBus::EventResult(linearVelocity, GetEntityId(), &Physics::RigidBodyRequests::GetLinearVelocity);
Physics::RigidBodyRequestBus::EventResult(angularVelocity, GetEntityId(), &Physics::RigidBodyRequests::GetAngularVelocity);
if (m_disableLinearVelocityXOverriding)
{
linearVelocityGlobal.SetX(linearVelocity.GetX());
}
if (m_disableLinearVelocityYOverriding)
{
linearVelocityGlobal.SetY(linearVelocity.GetY());
}
if (m_disableLinearVelocityZOverriding)
{
linearVelocityGlobal.SetZ(linearVelocity.GetZ());
}
if (m_disableAngularVelocityXOverriding)
{
angularVelocityGlobal.SetX(angularVelocity.GetX());
}
if (m_disableAngularVelocityYOverriding)
{
angularVelocityGlobal.SetY(angularVelocity.GetY());
}
if (m_disableAngularVelocityZOverriding)
{
auto* rigidBody = sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_bodyHandle);
AZ_Assert(sceneInterface, "No body found for previously given handle");
angularVelocityGlobal.SetZ(angularVelocity.GetZ());
}

// Convert local steering to world frame
const AZ::Transform robotTransform = rigidBody->GetTransform();
const auto linearVelocityGlobal = robotTransform.TransformVector(m_linearVelocityLocal);
const auto angularVelocityGlobal = robotTransform.TransformVector(m_angularVelocityLocal);
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetLinearVelocity, linearVelocityGlobal);
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetAngularVelocity, angularVelocityGlobal);
},
aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetLinearVelocity, linearVelocityGlobal);
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetAngularVelocity, angularVelocityGlobal);
},
aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
sceneInterface->RegisterSceneSimulationFinishHandler(defaultSceneHandle, m_sceneFinishSimHandler);
AZ::TickBus::Handler::BusDisconnect();
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
#pragma once

#include <AzCore/Component/Component.h>
#include <ROS2/RobotControl/Twist/TwistBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzCore/Component/TickBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <ROS2/RobotControl/Twist/TwistBus.h>
namespace ROS2
{
//! A component with a simple handler for Twist type of control (linear and angular velocities).
Expand Down Expand Up @@ -44,9 +44,17 @@ namespace ROS2
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
//////////////////////////////////////////////////////////////////////////

AZ::Vector3 m_linearVelocityLocal {AZ::Vector3::CreateZero()}; //!< Linear velocity in local frame
AZ::Vector3 m_angularVelocityLocal {AZ::Vector3::CreateZero()}; //!< Angular velocity in local frame
AZ::Vector3 m_linearVelocityLocal{ AZ::Vector3::CreateZero() }; //!< Linear velocity in local frame
AZ::Vector3 m_angularVelocityLocal{ AZ::Vector3::CreateZero() }; //!< Angular velocity in local frame
AzPhysics::SceneEvents::OnSceneSimulationFinishHandler m_sceneFinishSimHandler; //!< Handler called after every physics sub-step
AzPhysics::SimulatedBodyHandle m_bodyHandle = AzPhysics::InvalidSimulatedBodyHandle; //!< Handle to the body to apply velocities to

bool m_disableLinearVelocityXOverriding = false;
bool m_disableLinearVelocityYOverriding = false;
bool m_disableLinearVelocityZOverriding = false;

bool m_disableAngularVelocityXOverriding = false;
bool m_disableAngularVelocityYOverriding = false;
bool m_disableAngularVelocityZOverriding = false;
};
} // namespace ROS2