##What is it?
It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.
It is loosely inspired by Bitsquid engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.
##Supported platforms
- Android (14+, ARM)
- Linux
- Windows
##Screenshots
TCP/IP console with autocomplete and color-coded output highlighting.
[WIP] Node editor.
##Dependencies
PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)
##Building
$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update
Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)
$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>
$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>
GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)
$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>
$ make <configuration>
Configuration is <platform>-<debug/development/release>[32|64]
. E.g.
linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.
There is pretty extensive documentation for both C++ and Lua API.
Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)
$ make docs
##Samples
When running a sample your current directory has to be .build/<platform[32|64]>/bin
.
To run a sample on 64-bit linux debug mode:
$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue
Engine initialization and shutdown.
##Tools
A number of tools can be found at https://github.com/taylor001/crown-tools
Daniele Bartolini (@aa_dani_bart)
In alphabetical order.
Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)
Copyright (c) 2012-2015 Daniele Bartolini and individual contributors.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.