RBDOOM-3-BFG 1.1.0-preview3
Pre-release
Pre-release
RobertBeckebans
released this
11 Apr 06:42
·
1822 commits
to master
since this release
- True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space
- Enhanced Subpixel Morphological Antialiasing
For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/ - Filmic post process effects like Technicolor color grading and film grain
- Fixed issues with Mesa drivers and allowed them to use shadow mapping
- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
- Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique
- Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/
- Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details
For HDR comparison screenshots see:
http://imgur.com/a/dKfLH