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RBDOOM-3-BFG 1.1.0-preview3

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@RobertBeckebans RobertBeckebans released this 11 Apr 06:42
· 1822 commits to master since this release
  • True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space
  • Enhanced Subpixel Morphological Antialiasing
    For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/
  • Filmic post process effects like Technicolor color grading and film grain
  • Fixed issues with Mesa drivers and allowed them to use shadow mapping
  • Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
  • Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique
  • Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/
  • Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details

For HDR comparison screenshots see:
http://imgur.com/a/dKfLH