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Possibly fixes #844, but not yet confirmed.
I have decided to push this anyways since it fixes known issues with game startup and shutdown:
DestroyDeviceAndSwapChain()
toGLimp_Shutdown()
for better error recovery. Windowing shutdown code retained inDestroyDeviceAndSwapChain()
.safeMode
more robust for startup display mode selection and error recovery.Shutdown()
code to wait on nvrhi device idle vs.GL_BlockingSwapBuffers()
which was an OpenGL holdover. Waiting on device idle is more robust for slow renderers which otherwise can complain aboutvertexCache.Shutdown()
causing missing resources if queues are not empty and rendering is not completely finished.