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Added release notes to prepare new release
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RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG | ||
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Thank you for downloading RBDOOM-3-BFG. | ||
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_______________________________________ | ||
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TBD - RBDOOM-3-BFG 1.0.3 | ||
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_______________________________ | ||
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- SDL 2 is the default for Linux | ||
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- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers | ||
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- SDL gamepad support and other SDL input improvements like support for more mouse buttons | ||
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- Mac OS X support (experimental) | ||
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- XAudio 2, Windows 8 SDK fixes | ||
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- Better Mesa support (not including advanced shadow mapping) | ||
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- Added back dmap and aas compilers (mapping tools) | ||
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_______________________________________ | ||
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17 May 2014 - RBDOOM-3-BFG 1.0.2 | ||
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RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z | ||
_______________________________ | ||
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This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti. | ||
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos. | ||
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_______________________________________ | ||
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11 May 2014 - RBDOOM-3-BFG 1.0.1 | ||
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RBDOOM-3-BFG-win32-20140511-git-f950769.7z | ||
_______________________________ | ||
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This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates. | ||
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_______________________________________ | ||
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10 May 2014 - RBDOOM-3-BFG 1.0 | ||
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RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z | ||
_______________________________ | ||
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- Added soft shadow mapping | ||
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- Added PNG image support | ||
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- Replaced QGL with GLEW | ||
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- base/renderprogs/ can be baked into the executable using Premake/Lua | ||
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- Replaced Visual Studio solution with CMake | ||
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- Linux port using SDL/SDL2 and OpenAL | ||
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- 64 bit support for Windows and Linux | ||
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- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler | ||
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- Fast compile times using precompiled header support | ||
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- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50 | ||
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- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required) | ||
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