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Releases: Roadhog360/Et-Futurum-Requiem

Et Futurum Requiem 2.5.0: Bugs and Blunders - Release Candidate 1

14 Sep 19:38
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This jar is functionally identical to beta 3, except for one line of code was changed in the piston code to remove unnecessary math.

If no more major issues are found, this jar in its current state will be released shortly following the release of GregTech 6.

Et Futurum Requiem 2.5.0: Bugs and Blunders - Beta 3

13 Sep 06:08
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New changes:

  • Added chains.
  • Fixed incompatibility with Headcrumbs.
  • Default beds use the wood material and the wood sound change only applies to vanilla beds, and when dyed beds are enabled only.
  • Changed new potions to use individual textures instead of a sheet.
  • Fixed being unable place torches, lanterns and probably other blocks on top of walls.
  • Creepers that explode with a potion effect will now create a lingering potion cloud of the potion effects they had.

Changes from last build:

  • Skin backport is now default to false
  • Fixed prismarine animation not being interpolated
  • Fixed Back in Slime backport (betterPistons) being able to destroy unbreakable blocks, fixed issues with destroying blocks that were supposed to drop when pushed, like Shulker Boxes, and fixed 1-tick pulse functionality being broken (Thanks @DrParadox7!)

Et Futurum Requiem 2.5.0: Bugs and Blunders - Beta 2

04 Sep 22:40
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New changes:

  • Slime block volume is no longer tied to the hostile mob sound slider.
  • Seeds is now called "Wheat Seeds" when lang overrides are enbaled.
  • Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.

Changes from last builds:

  • Worldgen checks should now be more reliable, no longer erroneously detecting badly tagged modded superflats as valid terrain.
  • New betterPistons functionality no longer has dupe bugs, is compatible with some modded slime blocks, overall far more stable.
  • Fixed 3D beds briefly breaking hand item's alpha when picking them up.
  • Bees carrying nectar no longer cause random entities to crash.
  • Bees tied to a lead no longer cause major TPS drops, and fix possible memory leak with bee pathfinding.
  • Fixed betterPistons not updating neighboring blocks. (previously broke some piston door designs)
  • Beehives, and honeycomb blocks now are only crafted with materialHoneycomb tagged items.

Et Futurum Requiem 2.5.0: Bugs and Blunders - Beta 1

29 Aug 23:38
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New Changes:

  • Spectators can now spectate entities, and they'll show their crosshair when selecting entities or blocks they're allowed to open.
  • Added ladder trapdoors. If a trapdoor is clapped open against a block and there's a ladder below it (doesn't have to be facing the same way) then you can climb up the trapdoor as if it was a ladder.
  • Added piston functionality with slime and honey blocks, coutesy of Back in Slime, author DonBruce64. Right now honey blocks and slime blocks stick to each other, this will be changed later.
  • Hopefully fixed a very rare instance of the EFR deepslate generator causing a crash. If you replace your old Back in Slime pistons or slime blocks they'll automatically be changed to the new ones.
  • Fixed composter NEI having weird issues displaying items that are OreDict wildcards (Thanks, @Yoghurt4C)
  • Added WAILA support for banners (Actually show what's on the banner and describe its patterns, no more always showing "White Banner")
  • Use slightly faster worldgen math
  • Change worldgen elements to mostly check the world provider instance. This should fix any additional issues @KAMKEEL and @wojak9058 were having with EFR stuff generating in dimensions they shouldn't. Although some previous changes already stop foliage from appearing in dimensions they shouldn't, this should be an additional safeguard against EFR elements where they shouldn't be. (Deepslate layer still will generate in any non-blacklisted dimension)

Changes from last builds:

  • Fixed fossils always generating at the same Y level and way higher than they should.
  • Fixed oak and iron door item replacement textures not appearing.
  • Fixed oak boats not always getting the correct lang key.
  • Fixed bad Forge logic sometimes declaring worlds corrupt with EFR 2.5.0 alpha 1 when they're not. (If you got this message about missing blocks and items and then it said your world is corrupt, just download this beta and open the same world, it should go away)
  • Fix a crash when natura was installed but, Nether furnace, lever, pressure plate or button were disabled.

Et Futurum Requiem 2.5.0: Bugs and Blunders

17 Sep 20:22
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  • MAJOR internal code rewrites. Far too many to list, but developers who actually care about this might prefer to look at GitHub commits anyways. 2.5.1 or 2.6.0 may get more rewrites additionally.
    • This should make development easier for me and hopefully future contributors.
  • The API package should be more complete. An API-only jar might come soon for ease of development.
  • InterModComms support is also planned to be added before release, for mod devs who don't want to add any build dependencies to use the Et Futurum Requiem API

Additions:

  • Bees, hives, and honey!
    • Bee nests currently require a mixin to generate. If you need to turn this mixin off, for now the only other way to obtain bee nests is by planting an oak, birch, natura sakura, willow or maple trees, and having a flower within two blocks of the sapling on the same y level. This will give the tree a 5% chance to generate with a bee nest.
  • NEI support for the composter. (Thanks, @Yoghurt4C)
  • Composters can interact with hoppers. (Thanks, @embeddedt)
  • 3D inventory model for beds. This can be turned off to restore the Bedrock Edition-style item sprites. (Thanks, TheMasterCaver)
  • New mixin for falling dust particles under falling blocks.
  • Falling concrete now interacts with water.
  • A few more blocks get EFR block sounds and some meta blocks like Tinker netherrack multibricks get them now too.
  • Light blocks for creative mode. These are invisible light sources that, like air, can be replaced. They can only be selected when holding one in your hand.
  • Spectators can now open ender chests
  • Configuration for lang key overrides, and if a feature related to an override is turned off, the corresponding override won't apply in-game. (eg turning off colored beds no longer will rename vanilla beds to "red bed")
    • Seeds is now called "Wheat Seeds" when lang overrides are enbaled.
  • Spectators can now spectate entities, and they'll show their crosshair when selecting entities or blocks they're allowed to open.
  • Added ladder trapdoors. If a trapdoor is clapped open against a block and there's a ladder below it (doesn't have to be facing the same way) then you can climb up the trapdoor as if it was a ladder.
  • Added piston functionality with slime and honey blocks, coutesy of Back in Slime, author DonBruce64. Thanks to @DrParadox7 for additional fixes and ironing out.
  • Hopefully fixed a very rare instance of the EFR deepslate generator causing a crash. If you replace your old Back in Slime pistons or slime blocks they'll automatically be changed to the new ones.
  • Added WAILA support for banners (Actually show what's on the banner and describe its patterns, no more always showing "White Banner")
  • Slime block volume is no longer tied to the hostile mob sound slider.
  • Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
  • Added chains.
  • Changed new potions to use individual textures instead of a sheet.
  • Creepers that explode with a potion effect will now create a lingering potion cloud of the potion effects they had.

Fixes:

  • Removed some garbage from layer deepslate world gen code. This should speed up worldgen a little bit with layer deepslate enabled. It's still quite costly but should be less so now.
  • Observer notifications are disabled during world gen. This might break flying machine chunk loaders but also reduces world gen time by ~12% (Thanks, @makamys)
  • Fix beacons playing the deactivate sound when placed if tile replacement was used to swap them to Et Futurum Requiem beacons
  • Players not hearing their own hurt sound under some conditions (typically death)
  • Stray render their arms in the right place and the coat layer is properly shaded
  • Geode spawning check should now be more accurate
  • Husks and strays now use biome tags and only spawn replacing their respective mobs when exposed to the sky.
  • Inverted daylight sensors no longer have issues updating the redstone next to them when inverting.
  • Bounciness from beds/slime blocks can no longer be "stored"
  • Beacon ambience no longer crashes
  • Some mesa mineshaft crashing (maybe???)
  • Flowers now use the built-in biome decorators.
  • Rabbits getting a random fur color instead of a biome-specific one. (Works with most modded biomes, some incompatible biomes will default to getting a random coat)
  • Spectator mode no longer makes the first-person hand invisible when switching out of it
  • Spectator mode no longer plays a block breaking sound when attempting to hit blocks, and no blocks produce any particles.
  • Spectators can no longer trigger hand-item-related actions from blocks they can open (eg upgrading a shulker box, dying an Ender Storage chest)
  • Spectators no longer update chests, barrels, or shulker boxes and they are now opened silently with no animation.
  • Spectators show a crosshair when hovering over a block they're allowed to open.
  • Possibly improve the performance of barrier particles
  • Stone now crafts 6 stone stone slabs instead of 6 double stone slabs.
  • Fixed sounds not being downloaded in some cases.
  • Fixed composter NEI having weird issues displaying items that are OreDict wildcards (Thanks, @Yoghurt4C)
  • Slime block volume is no longer tied to the hostile mob sound slider.
  • Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
  • Fixed incompatibility with Headcrumbs.
  • Fixed being unable place torches, lanterns and probably other blocks on top of walls.

Other Changes:

  • The layers for the calcite and smooth basalt layers of amethyst geodes, and fossils are now fully configurable instead of only being able to select from certain blocks. If the block does not exist it will fallback to stone. Fossils may be changed to have quartz pillars as their fallback.
  • Cave sounds now use an internally generated sounds.json, instead of a sounds.json in the EFR jar.
  • The "Decoration Only" tooltip for some 1.14 blocks now is translatable.
  • Many textures and lang keys have been renamed, they all should now use modern naming conventions. If any texture does not have the same name as modern, that is a bug and should be reported. The only exception is barriers and light blocks, since blocks cannot use textures from the item atlas.
  • Change worldgen elements to mostly check the world provider instance.
  • Use slightly faster worldgen math
  • Default beds use the wood material and the wood sound change only applies to vanilla beds, and when dyed beds are enabled only.

2.4.6

06 May 02:17
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Et Futurum Requiem 2.4.6: Throw Your Crash Away

This update exists to fix a single bug. In 2.4.5, I accidentally introduced a breaking change that crashed servers. That's it. If you don't have a server you do not need to download this update, it does nothing else.

2.4.5

02 May 01:56
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Et Futurum Requiem 2.4.5: No More Ice Age

This update primarily is released to fix a freeze that occured within the Et Futurum custom enchanting table UI, where the game would often freeze. Whoops! Sorry about that!

  • Fixed a major freeze issue with backported enchanting table UI
  • Slight change to the way coarse dirt is checked for tilling into regular dirt with a hoe. This fixes "double-tilling" with some hoes, but other modded hoes may no longer be compatible. Sorry!
  • Change the way bounded block break particles work to look more like modern's
  • Fix some typos and bad wording in config comments
  • Fix observers not observing hoe tilling when new hoe sounds were on (hoe tilling sound has been moved to a mixin in mixins.cfg)
  • Fix stairs' bounded block breaking particles only generating a few particles in the lower corner of the block.
  • Fix boats not being placeable on ice and other possible cases (embeddedt)

Some Russian, Chinese and German updates from kotmatross28729, Omgise and DarkBum, respectively.

2.4.4

18 Apr 01:55
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Et Futurum Requiem 2.4.4: Observe and Customize

With some delay, the next update is finally available!

The highlights of this update includes the observer and target ported by embeddedt, and partial CraftTweaker support!

Changes by Roadhog360:

  • Port all remaining sounds from ASMC (some are mixin-based now, check mixin.cfg for some of them)
    • Player damage (fire, berry bush and drowning)
    • Armor equipping
    • Wither skeleton, witch, squid, snow golem
    • Leashing entities with a lead
    • Placing and breaking paintings and item frames
    • Pressing buttons and stepping on pressure plates
    • Sounds for blocks that had no place sound like redstone, doors, beds, etc
    • Filling and emptying cauldrons
    • Filling and emptying buckets and bottles
    • Tilling farmland
    • Throwing eyes of ender
    • Enchanting
    • Fishing
    • Beacon ambience and powering
    • New note block notes
    • Lily pad place sounds
    • Horse eating
    • Cow milking
    • Combat
    • Bone mealing
    • Landing in water
  • Certain blocks (amethyst clusters, deepslate bricks/tiles) now have different step sounds depending on their meta values
  • Netherite durability is now configurable
  • Sound-related config options have been moved to sounds.cfg, be sure to check the values there, as they will not carry over from their former config placements.
  • The smithing table is now functional and is used to create Netherite equipment. Its recipes can be edited with CraftTweaker.
  • Add attackedAtYaw fix, which will make the camera tilt in the opposite direction of an oncoming attack
  • Block breaking particles now only appear within the block's hitbox
  • Added floor/ceiling buttons (Item frames are still only on walls for now)
  • Amethyst geodes have been adjusted to be like vanilla, instead of perfectly round.
  • New skin format is now off by default. It has some issues, and is not compatible with CraptiFine and I can't be assed to fix it, just use Ears if you run into issues with Et Futurum's skin backport. If you already turned it on though it won't be turned off so if you still use it don't worry (If you wanna help fix my skin backport though PR is always welcome)
  • Berry bushes now properly function as a plant internally
  • The composter is now functional and recipes can be added to it through CraftTweaker
  • Add Baubles Expanded mod compatibility for the elytra (jss2a98aj helped)
  • Fossils can now rotate, they internally use Structure NBT
  • Smoker, blast furnace, composting, enchanting fuels and brewing fuels can now be modified with CraftTweaker! Check the blocksitems.cfg file for more info on what you can do.
  • Made Elytra data watcher bit configurable and tweaked the code to fix part of a compatibility with ASJCore
  • Fixed server crash when using Thaumic Tinkerer's Dynamism Tablet
  • Fixed end rods disappearing when pushed by pistons
  • Fixed buttons having no hardness
  • Fixed loose trapdoors not rotating without first placing them on the side face of a block
  • Fixed smithing table and fletching table having the incorrect texture arrangement
  • Fixed Iron Shulker Boxes causing issues if they were turned on without Iron Chests being installed (they now properly turn off when Iron Chests is absent)
  • Fixed spectator mode checks running on fake players, causing stuff like player models on the title screen to crash
  • Fixed wooden buttons having the stone place sounds
  • Fixed snapshot warning and update checker fail log always appearing in the console regardless even when they shouldn't
  • Fixed potion cauldrons causing a server crash

Changes by makamys:

  • Fixed netherite boots having -3 protection by default
  • Fixed netherite chestplate and leggings having swapped protection values
  • Fixed doors not having Thaumcraft aspects (also added some other aspects)
  • Fixed LWJGL3ify compat

Changes by embeddedt:

  • Added target blocks
  • Added observers
  • Added some very incomplete sculk blocks under the testing program argument
  • Mixin fix for arrows falling off blocks when they're updated (This is for target blocks so the arrow doesn't immediately slide off of the target after hitting it)
  • Added experimental subtitles (default to off for now)

General contributions:

  • Russian and Chinese translation fixes and updates by kotmatross28729 and Omgise, respectively
  • DrParadox7 added a config option for door recipes to output 3 instead of 1
  • jss2a98aj fixed boats and beetroot soup having a minor dupe issue by erroneously specifying a container item

2.4.3

10 Feb 23:43
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Hotfix release, to fix a couple issues:

  • Crash relating to tipped arrows
  • Spurious debug logs from dyed beds
  • Error from the version checker under certain conditions
  • Added config to disable the door crafting recipe change, to avoid balance issues with mods

NOTE: The 'nomixin' jar still requires a Mixin loader or another mod which embeds Mixin. This version is included in case any issues like incompatibilities arise from the embedded Mixin version, or perhaps you want to save a tiny bit of space in the size of your pack.

2.4.2

15 Jan 03:59
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"Wait, where's 2.4.1?!" It was released on Discord and was going to be released elsewhere but some critical issues were found so I held off releasing it. To avoid development and bug report confusion I decided to bump the version number. The following changelog will count changes in between 2.4.2 and 2.4.0 since most people probably never saw 2.4.1.

Changes by Roadhog360:

  • Added an update checker! When the next version comes out you can be the first to know! Can be disabled in functions.cfg
  • Backported potion cauldrons from Bedrock editions as an alternative way to create tipped arrows. (Makamys created the code for grayscaling and "dyed" water)
  • Tipped arrows now use meta values and the same NBT structure as potions for custom arrows. For legacy purposes the old NBT format is still supported and will not be converted or removed. Old arrows will not stack with newly created arrows.
  • Add dyed beds. Sleep well with your favorite color of bed! "Red Bed" is just the default Minecraft bed renamed and is the default for red or mixed wool.
  • Added bouncy bed mixin. Works with most modded beds (Carpenter's Blocks bed confirmed not working unfortunately) to bounce to your heart's content! For continuity even though dyed beds being bouncy is not a mixin, disabling the mixin will also disable bouncy dyed beds.
  • Fix smooth basalt not disabling if you choose a different outer layer block for amethyst geodes.
  • Fix geodes being able to spawn in the middle of non-solid blocks.
  • Fix #177: Fixed raw copper not having an output if EFR copper is disabled. It takes the first entry for ingotCopper in the OreDict which is not ideal but better than nothing for people who attempt to avoid using recipe editors.
  • Fix Sweet Berries saturation value
  • Fix #160: Shift-clicking items from the hotbar into a brewing stand with an empty fuel meter and empty fuel slot deletes them
  • Fix #168: Added drops don't respect doMobLoot gamerule
  • Fix #170: End stone brick recipe wrong
  • Fix #181: Quartz Bricks Recipe Wrong

Changes by makamys:

  • Fix the Shulker box tile entity not being destroyed when broken, causing possibly dangerous interactions if another tile entity is placed in the same spot.
  • Add option to disable sponge and tall grass texture overrides (Uses a dynamic resource packs so regardless of what the option is set to, a resource pack can replace the textures out of the box without any edits)

Changes by embeddedt:

  • The Elytra code from Backlytra has been ported with permission from Unascribed. This means the Elytra now functions, although it's still got issues to work out and is not obtainable for now. The config option to enable it is now in mixins.cfg. Firework boosting has also been included, cape support and properly hide the player's current cape, and sounds.
  • Added new F3 logic (only show menu after F3 is released and not if another F3 hotkey is pressed)
  • Add basic implementation of /fill
  • Made Creative flight speed based on a mixin, should break less things, but might not be perfect.
  • Added comparator support for barrels.

... And a fellow contributor named Lariari kindly fixed an issue with glazed terracotta not having a hardness. Thanks!

NOTE: The 'nomixin' jar still requires a Mixin loader or another mod which embeds Mixin. This version is included in case any issues like incompatibilities arise from the embedded Mixin version, or perhaps you want to save a tiny bit of space in the size of your pack.