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Et Futurum Requiem 2.5.0: Bugs and Blunders - Beta 3

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@Roadhog360 Roadhog360 released this 13 Sep 06:08
· 647 commits to master since this release

New changes:

  • Added chains.
  • Fixed incompatibility with Headcrumbs.
  • Default beds use the wood material and the wood sound change only applies to vanilla beds, and when dyed beds are enabled only.
  • Changed new potions to use individual textures instead of a sheet.
  • Fixed being unable place torches, lanterns and probably other blocks on top of walls.
  • Creepers that explode with a potion effect will now create a lingering potion cloud of the potion effects they had.

Changes from last build:

  • Skin backport is now default to false
  • Fixed prismarine animation not being interpolated
  • Fixed Back in Slime backport (betterPistons) being able to destroy unbreakable blocks, fixed issues with destroying blocks that were supposed to drop when pushed, like Shulker Boxes, and fixed 1-tick pulse functionality being broken (Thanks @DrParadox7!)