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Split fence and gate #503
Split fence and gate #503
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gates that is separate from wood variant fences.
Does this include your previous pull request for deepslate? It seems like it does. |
It does. It's a mistake. I'll wait till that's either merged or rejected and then clean this one up. Sorry for the noise. |
It's alright. As for this pr... I am wondering if I want to introduce new config options for the gate/fence/woodredstone etc subset of blocks, specifically for the woods not in vanilla 1.7.10. The goal was to have the config toggles only apply to the vanilla woods, in case another mod adds them, which is why the new woods didn't have this value. If I were to accept this, then there'd no longer be a way to disable just those vanilla variants, in the case that another mod's adding them. I'm currently weighing in the potential value of new config options, and if it'd be worth making the config file larger for it |
What about something like:
4 new entries to the config. Is that more bloat than you'd like? |
The problem with this is now, if we change its name, we are undoing the previous config choice people have made and has to be made again. |
Hm... I think I will accept this outcome. Will be re-reviewed after deepslate is merged |
Your previous PR has now been merged, so you can move forward with the cleanup you had planned here. |
gates that is separate from wood variant fences.
…-Requiem into split_fence_and_gate
Is this still planned? Just makin sure |
Yes. Still working through the change now that the rebase is done. |
Done. We went from 5 -> 12 configs for this. Let me know if it's too much. |
Looks good. You forgot to apply enable new fences to WOOD_FENCE block though |
Good catch. Added |
Umm I'm trying to merge this but it apparently has merge conflicts? I'm on mobile rn, can you please see what GitHub is complaining for? It could be the leftover deepslate commits causing a conflict. Might need to cherrypick the changes over a reset version of one pulled from upstream |
gates that is separate from wood variant fences.
…-Requiem into split_fence_and_gate
It was some of the recipe checks for GTNH. It should be all merged properly now. Let me double check. |
Yeah. Merge looks good to me. |
This pull requests does 2 things;