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Fix xref links to .NET types not resolving
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tom-weiland committed Nov 27, 2023
1 parent 54a5137 commit 4f3790d
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3 changes: 3 additions & 0 deletions Docs/docfx.json
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Expand Up @@ -86,6 +86,9 @@
"default",
"templates/riptide"
],
"xref": [
"https://learn.microsoft.com/en-us/dotnet/.xrefmap.json"
],
"sitemap": {
"baseUrl": "https://riptide.tomweiland.net/"
},
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6 changes: 3 additions & 3 deletions Docs/manual/updates/release-notes/v2.1.0.md
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Expand Up @@ -38,9 +38,9 @@ For a full list of source code changes, check out the [version comparison](https
- Changed <code><xref:Riptide.Message.MaxPayloadSize?displayProperty=nameWithType></code> setter's error logs to exceptions.
- Disabled Nagle's algorithm in the TCP transport.
- Removed the unnecessary 65 second limit on <code><xref:Riptide.Connection.TimeoutTime?displayProperty=nameWithType></code> and <code><xref:Riptide.Peer.HeartbeatInterval?displayProperty=nameWithType></code>.
- Made <code><xref:Riptide.Utils.PriorityQueue`2></code> publicly accessible and removed its internal use of `List<T>`.
- Made <code><xref:Riptide.Utils.PriorityQueue`2></code> publicly accessible and removed its internal use of <code><xref:System.Collections.Generic.List`1></code>.
- Removed the unnecessary `AckExtra` <code><xref:Riptide.Transports.MessageHeader></code> type.
- Stopped using `DateTime` for calculating timeouts.
- Stopped using <code><xref:System.DateTime></code> for calculating timeouts.
- Updated DocFX to v2.70.1.

## Fixes
Expand All @@ -54,7 +54,7 @@ For a full list of source code changes, check out the [version comparison](https
- Fixed incorrect "unknown reason" rejection log when an already-connected connection was rejected ([#84](https://github.com/RiptideNetworking/Riptide/issues/84)).
- Fixed errors that occurred when various <code><xref:Riptide.Server></code> properties were accessed before the first player connected ([#86](https://github.com/RiptideNetworking/Riptide/issues/86)).
- Fixed the TCP transport's improper handling of large packets ([#92](https://github.com/RiptideNetworking/Riptide/issues/92)).
- Fixed unhandled `SocketException`s when sending data, such as the one that occurred when a <code><xref:Riptide.Client></code> with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)).
- Fixed unhandled <code><xref:System.Net.Sockets.SocketException></code>s when sending data, such as the one that occurred when a <code><xref:Riptide.Client></code> with no internet connection attempted to connect ([#102](https://github.com/RiptideNetworking/Riptide/pull/102)).
- Fixed unintended timeout when a `Client` would disconnect and reconnect again in quick succession ([#105](https://github.com/RiptideNetworking/Riptide/issues/105)).
- Fixed an infinite loop when a `Server` was started with a `maxClientCount` of 65,535 ([#111](https://github.com/RiptideNetworking/Riptide/issues/111)).
- Fixed an issue with the TCP transport that caused connections to be rejected shortly after they were accepted and fully connected (similar to [SteamTransport#1](https://github.com/RiptideNetworking/SteamTransport/issues/1)).
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